AzerothCore 3.3.5a
OpenSource WoW Emulator
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spell_gen_ayamiss_swarmer_loop Class Reference
Inheritance diagram for spell_gen_ayamiss_swarmer_loop:
SpellScript _SpellScript

Public Member Functions

 spell_gen_ayamiss_swarmer_loop (uint32 pathId)
 
bool Load () override
 
void HandleScript (SpellEffIndex)
 
void Register () override
 
- Public Member Functions inherited from SpellScript
bool _Validate (SpellInfo const *entry) override
 
bool _Load (Spell *spell)
 
void _InitHit ()
 
bool _IsEffectPrevented (SpellEffIndex effIndex)
 
bool _IsDefaultEffectPrevented (SpellEffIndex effIndex)
 
void _PrepareScriptCall (SpellScriptHookType hookType)
 
void _FinishScriptCall ()
 
bool IsInCheckCastHook () const
 
bool IsInTargetHook () const
 
bool IsInHitPhase () const
 
bool IsInEffectHook () const
 
UnitGetCaster ()
 
UnitGetOriginalCaster ()
 
SpellInfo const * GetSpellInfo ()
 
SpellValue const * GetSpellValue ()
 
WorldLocation const * GetExplTargetDest ()
 
void SetExplTargetDest (WorldLocation &loc)
 
WorldObjectGetExplTargetWorldObject ()
 
UnitGetExplTargetUnit ()
 
GameObjectGetExplTargetGObj ()
 
ItemGetExplTargetItem ()
 
UnitGetHitUnit ()
 
CreatureGetHitCreature ()
 
PlayerGetHitPlayer ()
 
ItemGetHitItem ()
 
GameObjectGetHitGObj ()
 
WorldLocationGetHitDest ()
 
int32 GetHitDamage ()
 
void SetHitDamage (int32 damage)
 
void PreventHitDamage ()
 
int32 GetHitHeal ()
 
void SetHitHeal (int32 heal)
 
void PreventHitHeal ()
 
SpellGetSpell ()
 
AuraGetHitAura ()
 
void PreventHitAura ()
 
void PreventHitEffect (SpellEffIndex effIndex)
 
void PreventHitDefaultEffect (SpellEffIndex effIndex)
 
int32 GetEffectValue () const
 
void SetEffectValue (int32 value)
 
ItemGetCastItem ()
 
void CreateItem (uint32 effIndex, uint32 itemId)
 
SpellInfo const * GetTriggeringSpell ()
 
void FinishCast (SpellCastResult result)
 
void Cancel ()
 
void SetCustomCastResultMessage (SpellCustomErrors result)
 
- Public Member Functions inherited from _SpellScript
 _SpellScript ()
 
virtual ~_SpellScript ()
 
virtual void _Register ()
 
virtual void _Unload ()
 
virtual void _Init (std::string const *scriptname, uint32 spellId)
 
std::string const * _GetScriptName () const
 
virtual void Register ()=0
 
virtual bool Validate (SpellInfo const *)
 
virtual bool Load ()
 
virtual void Unload ()
 

Private Member Functions

 PrepareSpellScript (spell_gen_ayamiss_swarmer_loop)
 

Private Attributes

uint32 _pathId
 

Additional Inherited Members

- Static Public Member Functions inherited from _SpellScript
static bool ValidateSpellInfo (std::initializer_list< uint32 > spellIds)
 
template<class T >
static bool ValidateSpellInfo (T const &spellIds)
 
- Public Attributes inherited from SpellScript
HookList< CastHandlerBeforeCast
 
HookList< CastHandlerOnCast
 
HookList< CastHandlerAfterCast
 
HookList< CheckCastHandlerOnCheckCast
 
HookList< EffectHandlerOnEffectLaunch
 
HookList< EffectHandlerOnEffectLaunchTarget
 
HookList< EffectHandlerOnEffectHit
 
HookList< EffectHandlerOnEffectHitTarget
 
HookList< BeforeHitHandlerBeforeHit
 
HookList< HitHandlerOnHit
 
HookList< HitHandlerAfterHit
 
HookList< ObjectAreaTargetSelectHandlerOnObjectAreaTargetSelect
 
HookList< ObjectTargetSelectHandlerOnObjectTargetSelect
 
HookList< DestinationTargetSelectHandlerOnDestinationTargetSelect
 
virtual bool _Validate (SpellInfo const *entry)
 
- Protected Attributes inherited from _SpellScript
uint8 m_currentScriptState
 
std::string const * m_scriptName
 
uint32 m_scriptSpellId
 

Detailed Description

Constructor & Destructor Documentation

◆ spell_gen_ayamiss_swarmer_loop()

spell_gen_ayamiss_swarmer_loop::spell_gen_ayamiss_swarmer_loop ( uint32  pathId)
inline
354: SpellScript(), _pathId(pathId) { }
Definition: SpellScript.h:182
uint32 _pathId
Definition: boss_ayamiss.cpp:373

Member Function Documentation

◆ HandleScript()

void spell_gen_ayamiss_swarmer_loop::HandleScript ( SpellEffIndex  )
inline
362 {
365 }
Creature * ToCreature()
Definition: Object.h:205
MotionMaster * GetMotionMaster()
Definition: Unit.h:1620
void MovePath(uint32 path_id, bool repeatable)
Move the unit following a specific path. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition: MotionMaster.cpp:852
void Clear(bool reset=true)
Definition: MotionMaster.h:167
Unit * GetCaster()
Definition: SpellScript.cpp:401

References _pathId, MotionMaster::Clear(), SpellScript::GetCaster(), Unit::GetMotionMaster(), MotionMaster::MovePath(), and Object::ToCreature().

Referenced by Register().

◆ Load()

bool spell_gen_ayamiss_swarmer_loop::Load ( )
inlineoverridevirtual

Reimplemented from _SpellScript.

357 {
359 }
@ NPC_HIVEZARA_SWARMER
Definition: ruins_of_ahnqiraj.h:61
uint32 GetEntry() const
Definition: Object.h:115

References SpellScript::GetCaster(), Object::GetEntry(), and NPC_HIVEZARA_SWARMER.

◆ PrepareSpellScript()

spell_gen_ayamiss_swarmer_loop::PrepareSpellScript ( spell_gen_ayamiss_swarmer_loop  )
private

◆ Register()

void spell_gen_ayamiss_swarmer_loop::Register ( )
inlineoverridevirtual

Implements _SpellScript.

368 {
370 }
@ EFFECT_0
Definition: SharedDefines.h:31
@ SPELL_EFFECT_DUMMY
Definition: SharedDefines.h:781
#define SpellEffectFn(F, I, N)
Definition: SpellScript.h:337
HookList< EffectHandler > OnEffectHitTarget
Definition: SpellScript.h:336
void HandleScript(SpellEffIndex)
Definition: boss_ayamiss.cpp:361

References EFFECT_0, HandleScript(), SpellScript::OnEffectHitTarget, SPELL_EFFECT_DUMMY, and SpellEffectFn.

Member Data Documentation

◆ _pathId

uint32 spell_gen_ayamiss_swarmer_loop::_pathId
private

Referenced by HandleScript().