#include "ObjectGuid.h"
#include "StringConvert.h"
#include <array>
#include <string>
#include <string_view>
Go to the source code of this file.
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#define | make_base_tag(ltag, type) struct ltag : public base_tag { using value_type = type; static constexpr std::string_view tag() { return #ltag; } } |
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| Acore::Hyperlinks::LinkTags::make_base_tag (area, uint32) |
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| Acore::Hyperlinks::LinkTags::make_base_tag (areatrigger, uint32) |
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| Acore::Hyperlinks::LinkTags::make_base_tag (creature, ObjectGuid::LowType) |
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| Acore::Hyperlinks::LinkTags::make_base_tag (creature_entry, uint32) |
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| Acore::Hyperlinks::LinkTags::make_base_tag (gameevent, uint16) |
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| Acore::Hyperlinks::LinkTags::make_base_tag (gameobject, ObjectGuid::LowType) |
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| Acore::Hyperlinks::LinkTags::make_base_tag (gameobject_entry, uint32) |
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| Acore::Hyperlinks::LinkTags::make_base_tag (itemset, uint32) |
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| Acore::Hyperlinks::LinkTags::make_base_tag (player, std::string_view) |
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| Acore::Hyperlinks::LinkTags::make_base_tag (skill, uint32) |
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| Acore::Hyperlinks::LinkTags::make_base_tag (taxinode, uint32) |
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| Acore::Hyperlinks::LinkTags::make_base_tag (tele, uint32) |
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| Acore::Hyperlinks::LinkTags::make_base_tag (title, uint32) |
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HyperlinkInfo AC_GAME_API | Acore::Hyperlinks::ParseSingleHyperlink (std::string_view str) |
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bool AC_GAME_API | Acore::Hyperlinks::CheckAllLinks (std::string_view str) |
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◆ make_base_tag
#define make_base_tag |
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ltag, |
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type |
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| struct ltag : public base_tag { using value_type = type; static constexpr std::string_view tag() { return #ltag; } } |