2505 {
2508 {
2511 if (rand < 25)
2513 else if (rand < 50)
2515 else if (rand < 70)
2517 else if (rand < 80)
2518 {
2520 if (
urand(0, 100) <= 30)
2521 target = caster;
2522 }
2523 else if (rand < 95)
2525 else
2526 {
2528 target = caster;
2529 }
2530
2532 }
2533 }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
std::uint32_t uint32
Definition: Define.h:107
@ SPELL_FROSTBOLT
Definition: spell_item.cpp:2479
@ SPELL_SUMMON_FELHOUND_MINION
Definition: spell_item.cpp:2481
@ SPELL_FIREBALL
Definition: spell_item.cpp:2482
@ SPELL_CHAIN_LIGHTNING
Definition: spell_item.cpp:2483
@ SPELL_ENVELOPING_WINDS
Definition: spell_item.cpp:2484
@ SPELL_POLYMORPH
Definition: spell_item.cpp:2480
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1167
Item * GetCastItem()
Definition: SpellScript.cpp:620
Unit * GetHitUnit()
Definition: SpellScript.cpp:448
Unit * GetCaster()
Definition: SpellScript.cpp:401