AzerothCore 3.3.5a
OpenSource WoW Emulator
Loading...
Searching...
No Matches
spell_item_six_demon_bag Class Reference
Inheritance diagram for spell_item_six_demon_bag:
SpellScript _SpellScript

Private Member Functions

 PrepareSpellScript (spell_item_six_demon_bag)
 
bool Validate (SpellInfo const *) override
 
void HandleDummy (SpellEffIndex)
 
void Register () override
 

Additional Inherited Members

- Public Member Functions inherited from SpellScript
bool _Validate (SpellInfo const *entry) override
 
bool _Load (Spell *spell)
 
void _InitHit ()
 
bool _IsEffectPrevented (SpellEffIndex effIndex)
 
bool _IsDefaultEffectPrevented (SpellEffIndex effIndex)
 
void _PrepareScriptCall (SpellScriptHookType hookType)
 
void _FinishScriptCall ()
 
bool IsInCheckCastHook () const
 
bool IsInTargetHook () const
 
bool IsInHitPhase () const
 
bool IsInEffectHook () const
 
UnitGetCaster ()
 
UnitGetOriginalCaster ()
 
SpellInfo const * GetSpellInfo ()
 
SpellValue const * GetSpellValue ()
 
WorldLocation const * GetExplTargetDest ()
 
void SetExplTargetDest (WorldLocation &loc)
 
WorldObjectGetExplTargetWorldObject ()
 
UnitGetExplTargetUnit ()
 
GameObjectGetExplTargetGObj ()
 
ItemGetExplTargetItem ()
 
UnitGetHitUnit ()
 
CreatureGetHitCreature ()
 
PlayerGetHitPlayer ()
 
ItemGetHitItem ()
 
GameObjectGetHitGObj ()
 
WorldLocationGetHitDest ()
 
int32 GetHitDamage ()
 
void SetHitDamage (int32 damage)
 
void PreventHitDamage ()
 
int32 GetHitHeal ()
 
void SetHitHeal (int32 heal)
 
void PreventHitHeal ()
 
SpellGetSpell ()
 
AuraGetHitAura ()
 
void PreventHitAura ()
 
void PreventHitEffect (SpellEffIndex effIndex)
 
void PreventHitDefaultEffect (SpellEffIndex effIndex)
 
int32 GetEffectValue () const
 
void SetEffectValue (int32 value)
 
ItemGetCastItem ()
 
void CreateItem (uint32 effIndex, uint32 itemId)
 
SpellInfo const * GetTriggeringSpell ()
 
void FinishCast (SpellCastResult result)
 
void Cancel ()
 
void SetCustomCastResultMessage (SpellCustomErrors result)
 
- Public Member Functions inherited from _SpellScript
 _SpellScript ()
 
virtual ~_SpellScript ()
 
virtual void _Register ()
 
virtual void _Unload ()
 
virtual void _Init (std::string const *scriptname, uint32 spellId)
 
std::string const * _GetScriptName () const
 
virtual void Register ()=0
 
virtual bool Validate (SpellInfo const *)
 
virtual bool Load ()
 
virtual void Unload ()
 
- Static Public Member Functions inherited from _SpellScript
static bool ValidateSpellInfo (std::initializer_list< uint32 > spellIds)
 
template<class T >
static bool ValidateSpellInfo (T const &spellIds)
 
- Public Attributes inherited from SpellScript
HookList< CastHandlerBeforeCast
 
HookList< CastHandlerOnCast
 
HookList< CastHandlerAfterCast
 
HookList< CheckCastHandlerOnCheckCast
 
HookList< EffectHandlerOnEffectLaunch
 
HookList< EffectHandlerOnEffectLaunchTarget
 
HookList< EffectHandlerOnEffectHit
 
HookList< EffectHandlerOnEffectHitTarget
 
HookList< BeforeHitHandlerBeforeHit
 
HookList< HitHandlerOnHit
 
HookList< HitHandlerAfterHit
 
HookList< ObjectAreaTargetSelectHandlerOnObjectAreaTargetSelect
 
HookList< ObjectTargetSelectHandlerOnObjectTargetSelect
 
HookList< DestinationTargetSelectHandlerOnDestinationTargetSelect
 
virtual bool _Validate (SpellInfo const *entry)
 
- Protected Attributes inherited from _SpellScript
uint8 m_currentScriptState
 
std::string const * m_scriptName
 
uint32 m_scriptSpellId
 

Detailed Description

Member Function Documentation

◆ HandleDummy()

void spell_item_six_demon_bag::HandleDummy ( SpellEffIndex  )
inlineprivate
2505 {
2506 Unit* caster = GetCaster();
2507 if (Unit* target = GetHitUnit())
2508 {
2509 uint32 spellId = 0;
2510 uint32 rand = urand(0, 99);
2511 if (rand < 25) // Fireball (25% chance)
2512 spellId = SPELL_FIREBALL;
2513 else if (rand < 50) // Frostball (25% chance)
2514 spellId = SPELL_FROSTBOLT;
2515 else if (rand < 70) // Chain Lighting (20% chance)
2516 spellId = SPELL_CHAIN_LIGHTNING;
2517 else if (rand < 80) // Polymorph (10% chance)
2518 {
2519 spellId = SPELL_POLYMORPH;
2520 if (urand(0, 100) <= 30) // 30% chance to self-cast
2521 target = caster;
2522 }
2523 else if (rand < 95) // Enveloping Winds (15% chance)
2524 spellId = SPELL_ENVELOPING_WINDS;
2525 else // Summon Felhund minion (5% chance)
2526 {
2528 target = caster;
2529 }
2530
2531 caster->CastSpell(target, spellId, true, GetCastItem());
2532 }
2533 }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
std::uint32_t uint32
Definition: Define.h:107
@ SPELL_FROSTBOLT
Definition: spell_item.cpp:2479
@ SPELL_SUMMON_FELHOUND_MINION
Definition: spell_item.cpp:2481
@ SPELL_FIREBALL
Definition: spell_item.cpp:2482
@ SPELL_CHAIN_LIGHTNING
Definition: spell_item.cpp:2483
@ SPELL_ENVELOPING_WINDS
Definition: spell_item.cpp:2484
@ SPELL_POLYMORPH
Definition: spell_item.cpp:2480
Definition: Unit.h:630
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1167
Item * GetCastItem()
Definition: SpellScript.cpp:620
Unit * GetHitUnit()
Definition: SpellScript.cpp:448
Unit * GetCaster()
Definition: SpellScript.cpp:401

References Unit::CastSpell(), SpellScript::GetCaster(), SpellScript::GetCastItem(), SpellScript::GetHitUnit(), SPELL_CHAIN_LIGHTNING, SPELL_ENVELOPING_WINDS, SPELL_FIREBALL, SPELL_FROSTBOLT, SPELL_POLYMORPH, SPELL_SUMMON_FELHOUND_MINION, and urand().

Referenced by Register().

◆ PrepareSpellScript()

spell_item_six_demon_bag::PrepareSpellScript ( spell_item_six_demon_bag  )
private

◆ Register()

void spell_item_six_demon_bag::Register ( )
inlineoverrideprivatevirtual

Implements _SpellScript.

2536 {
2538 }
@ EFFECT_0
Definition: SharedDefines.h:31
@ SPELL_EFFECT_DUMMY
Definition: SharedDefines.h:781
#define SpellEffectFn(F, I, N)
Definition: SpellScript.h:337
HookList< EffectHandler > OnEffectHitTarget
Definition: SpellScript.h:336
void HandleDummy(SpellEffIndex)
Definition: spell_item.cpp:2504

References EFFECT_0, HandleDummy(), SpellScript::OnEffectHitTarget, SPELL_EFFECT_DUMMY, and SpellEffectFn.

◆ Validate()

bool spell_item_six_demon_bag::Validate ( SpellInfo const *  )
inlineoverrideprivatevirtual

Reimplemented from _SpellScript.

2492 {
2493 return ValidateSpellInfo(
2494 {
2501 });
2502 }
static bool ValidateSpellInfo(std::initializer_list< uint32 > spellIds)
Definition: SpellScript.h:125

References SPELL_CHAIN_LIGHTNING, SPELL_ENVELOPING_WINDS, SPELL_FIREBALL, SPELL_FROSTBOLT, SPELL_POLYMORPH, SPELL_SUMMON_FELHOUND_MINION, and _SpellScript::ValidateSpellInfo().