AzerothCore 3.3.5a
OpenSource WoW Emulator
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Public Member Functions | |
brann_bronzebeardAI (Creature *c) | |
void | DespawnHeads () |
void | SwitchHeadVisaul (uint8 headMask, bool activate) |
void | ResetEvent () |
void | WaypointReached (uint32 id) override |
void | InitializeEvent () |
Creature * | GetAbedneum () |
Creature * | GetMarnak () |
Creature * | GetKaddrak () |
void | MoveInLineOfSight (Unit *) override |
void | DamageTaken (Unit *, uint32 &damage, DamageEffectType, SpellSchoolMask) override |
Called at any Damage from any attacker (before damage apply) More... | |
void | Reset () override |
void | DoAction (int32 action) override |
void | JustSummoned (Creature *cr) override |
void | UpdateEscortAI (uint32 diff) override |
void | SummonCreatures (uint32 entry, uint8 count) |
void | JustDied (Unit *) override |
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npc_escortAI (Creature *creature) | |
~npc_escortAI () override | |
void | AttackStart (Unit *who) override |
void | MoveInLineOfSight (Unit *who) override |
void | JustDied (Unit *) override |
void | JustRespawned () override |
void | ReturnToLastPoint () |
void | EnterEvadeMode (EvadeReason=EVADE_REASON_OTHER) override |
void | UpdateAI (uint32 diff) override |
Use to start attacking a target. Called just before JustEngagedWith() More... | |
virtual void | UpdateEscortAI (uint32 diff) |
void | MovementInform (uint32, uint32) override |
void | AddWaypoint (uint32 id, float x, float y, float z, uint32 waitTime=0) |
bool | SetNextWaypoint (uint32 pointId, float x, float y, float z, float orientation) |
bool | SetNextWaypoint (uint32 pointId, bool setPosition=true) |
bool | GetWaypointPosition (uint32 pointId, float &x, float &y, float &z) |
void | GenerateWaypointArray (Movement::PointsArray *points) |
virtual void | WaypointReached (uint32 pointId)=0 |
virtual void | WaypointStart (uint32) |
void | Start (bool isActiveAttacker=true, bool run=false, ObjectGuid playerGUID=ObjectGuid::Empty, Quest const *quest=nullptr, bool instantRespawn=false, bool canLoopPath=false, bool resetWaypoints=true) |
void | SetRun (bool on=true) |
void | SetEscortPaused (bool on) |
bool | HasEscortState (uint32 escortState) |
bool | IsEscorted () override |
void | SetMaxPlayerDistance (float newMax) |
float | GetMaxPlayerDistance () |
void | SetDespawnAtEnd (bool despawn) |
void | SetDespawnAtFar (bool despawn) |
bool | GetAttack () |
void | SetCanAttack (bool attack) |
ObjectGuid | GetEventStarterGUID () |
void | AddEscortState (uint32 escortState) |
void | RemoveEscortState (uint32 escortState) |
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ScriptedAI (Creature *creature) | |
~ScriptedAI () override | |
void | AttackStartNoMove (Unit *target) |
void | DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override |
Called at any Damage from any attacker (before damage apply) More... | |
void | UpdateAI (uint32 diff) override |
Use to start attacking a target. Called just before JustEngagedWith() More... | |
void | JustDied (Unit *) override |
void | KilledUnit (Unit *) override |
void | JustSummoned (Creature *) override |
void | SummonedCreatureDespawn (Creature *) override |
void | SpellHit (Unit *, SpellInfo const *) override |
void | SpellHitTarget (Unit *, SpellInfo const *) override |
void | MovementInform (uint32, uint32) override |
void | OnPossess (bool) |
bool | IsInRoom (const Position *pos, Axis axis, bool above) |
void | Reset () override |
void | JustEngagedWith (Unit *) override |
Called for reaction when initially engaged. More... | |
void | AttackStart (Unit *) override |
void | DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f) |
void | DoStartNoMovement (Unit *target) |
void | DoStopAttack () |
void | DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false) |
void | DoPlaySoundToSet (WorldObject *source, uint32 soundId) |
void | DoPlayMusic (uint32 soundId, bool zone) |
void | DoAddThreat (Unit *unit, float amount) |
void | DoModifyThreatByPercent (Unit *unit, int32 pct) |
void | DoResetThreat (Unit *unit) |
void | DoResetThreatList () |
float | DoGetThreat (Unit *unit) |
void | DoTeleportPlayer (Unit *unit, float x, float y, float z, float o) |
void | DoTeleportPlayer (Unit *unit, Position pos) |
void | DoTeleportAll (float x, float y, float z, float o) |
Unit * | DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1) |
std::list< Creature * > | DoFindFriendlyCC (float range) |
std::list< Creature * > | DoFindFriendlyMissingBuff (float range, uint32 spellId) |
Player * | GetPlayerAtMinimumRange (float minRange) |
Creature * | DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime) |
bool | IsUniqueTimedEventDone (uint32 id) const |
void | SetUniqueTimedEventDone (uint32 id) |
void | ResetUniqueTimedEvent (uint32 id) |
void | ClearUniqueTimedEventsDone () |
void | ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0) |
void | ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0) |
void | ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId) |
bool | HealthBelowPct (uint32 pct) const |
bool | HealthAbovePct (uint32 pct) const |
SpellInfo const * | SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect) |
void | SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE) |
virtual bool | CheckEvadeIfOutOfCombatArea () const |
bool | IsHeroic () const |
Difficulty | GetDifficulty () const |
bool | Is25ManRaid () const |
template<class T > | |
const T & | DUNGEON_MODE (const T &normal5, const T &heroic10) const |
template<class T > | |
const T & | RAID_MODE (const T &normal10, const T &normal25) const |
template<class T > | |
const T & | RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const |
Player * | SelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const |
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void | Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s) |
Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More... | |
void | Talk (uint8 id, Milliseconds delay) |
CreatureAI (Creature *creature) | |
~CreatureAI () override | |
void | MoveCircleChecks () |
void | MoveBackwardsChecks () |
void | MoveInLineOfSight_Safe (Unit *who) |
== Reactions At ================================= More... | |
void | TriggerAlert (Unit const *who) const |
virtual bool | CanRespawn () |
virtual void | EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) |
virtual void | JustEngagedWith (Unit *) |
Called for reaction when initially engaged. More... | |
virtual void | JustDied (Unit *) |
virtual void | KilledUnit (Unit *) |
virtual void | JustSummoned (Creature *) |
virtual void | IsSummonedBy (WorldObject *) |
virtual void | SummonedCreatureDespawn (Creature *) |
virtual void | SummonedCreatureDies (Creature *, Unit *) |
virtual void | SummonedCreatureDespawnAll () |
virtual void | SummonedCreatureEvade (Creature *) |
virtual void | SpellHit (Unit *, SpellInfo const *) |
virtual void | SpellHitTarget (Unit *, SpellInfo const *) |
virtual void | AttackedBy (Unit *) |
virtual bool | IsEscorted () |
virtual void | JustRespawned () |
virtual void | MovementInform (uint32, uint32) |
virtual void | PathEndReached (uint32) |
void | OnCharmed (bool apply) override |
Called when unit is charmed. More... | |
virtual void | JustReachedHome () |
void | DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f) |
virtual void | ReceiveEmote (Player *, uint32) |
virtual void | OwnerAttackedBy (Unit *) |
virtual void | OwnerAttacked (Unit *) |
virtual void | CorpseRemoved (uint32 &) |
== Triggered Actions Requested ================== More... | |
virtual void | PassengerBoarded (Unit *, int8, bool) |
== Fields ======================================= More... | |
virtual bool | BeforeSpellClick (Unit *) |
virtual void | OnSpellClick (Unit *, bool &) |
virtual bool | CanSeeAlways (WorldObject const *) |
virtual bool | CanBeSeen (Player const *) |
virtual bool | CanAlwaysBeDetectable (WorldObject const *) |
virtual void | PetStopAttack () |
virtual bool | CheckInRoom () |
CreatureBoundary const * | GetBoundary () const |
void | SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false) |
bool | IsInBoundary (Position const *who=nullptr) const |
virtual void | CalculateThreat (Unit *, float &, SpellInfo const *) |
virtual bool | OnTeleportUnreacheablePlayer (Player *) |
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UnitAI (Unit *unit) | |
virtual | ~UnitAI () |
virtual bool | CanAIAttack (Unit const *) const |
virtual void | AttackStart (Unit *) |
virtual void | UpdateAI (uint32)=0 |
Use to start attacking a target. Called just before JustEngagedWith() More... | |
virtual void | InitializeAI () |
virtual void | Reset () |
virtual void | OnCharmed (bool apply)=0 |
Called when unit is charmed. More... | |
virtual void | DoAction (int32) |
virtual uint32 | GetData (uint32) const |
virtual void | SetData (uint32, uint32) |
virtual void | SetGUID (ObjectGuid, int32=0) |
virtual ObjectGuid | GetGUID (int32=0) const |
Unit * | SelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
template<class PREDICATE > | |
Unit * | SelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate) |
void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More... | |
template<class PREDICATE > | |
void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate) |
virtual void | JustEnteredCombat (Unit *) |
Called when the unit enters combat. More... | |
virtual void | JustExitedCombat () |
Called when the unit leaves combat. More... | |
virtual void | DamageDealt (Unit *, uint32 &, DamageEffectType) |
Called at any Damage to any victim (before damage apply) More... | |
virtual void | DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) |
Called at any Damage from any attacker (before damage apply) More... | |
virtual void | HealReceived (Unit *, uint32 &) |
Called when the creature receives heal. More... | |
virtual void | OnPowerUpdate (Powers, int32, int32, uint32) |
Called when the creature power updates. More... | |
virtual void | HealDone (Unit *, uint32 &) |
Called when the unit heals. More... | |
virtual void | OnCalculateMeleeDamageReceived (uint32 &, Unit *) |
Called during damage calculations. More... | |
virtual void | OnCalculateSpellDamageReceived (int32 &, Unit *) |
virtual void | OnCalculatePeriodicTickReceived (uint32 &, Unit *) |
Called during calculation when receiving periodic healing or damage (DoT or HoT) More... | |
void | AttackStartCaster (Unit *victim, float dist) |
SpellCastResult | DoAddAuraToAllHostilePlayers (uint32 spellid) |
SpellCastResult | DoCast (uint32 spellId) |
SpellCastResult | DoCast (Unit *victim, uint32 spellId, bool triggered=false) |
SpellCastResult | DoCastSelf (uint32 spellId, bool triggered=false) |
SpellCastResult | DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false) |
To specify the caster as target if the spell is self-cast. More... | |
SpellCastResult | DoCastVictim (uint32 spellId, bool triggered=false) |
SpellCastResult | DoCastAOE (uint32 spellId, bool triggered=false) |
SpellCastResult | DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true) |
Cast the spell on a random unit from the threat list. More... | |
SpellCastResult | DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false) |
Cast spell on the top threat target, which may not be the current victim. More... | |
float | DoGetSpellMaxRange (uint32 spellId, bool positive=false) |
void | DoMeleeAttackIfReady () |
bool | DoSpellAttackIfReady (uint32 spell) |
void | DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true) |
virtual void | SummonMovementInform (Creature *, uint32, uint32) |
Called when a summon reaches a waypoint or point movement finished. More... | |
virtual void | sGossipHello (Player *) |
virtual void | sGossipSelect (Player *, uint32, uint32) |
virtual void | sGossipSelectCode (Player *, uint32, uint32, char const *) |
virtual void | sQuestAccept (Player *, Quest const *) |
virtual void | sQuestSelect (Player *, Quest const *) |
virtual void | sQuestComplete (Player *, Quest const *) |
virtual void | sQuestReward (Player *, Quest const *, uint32) |
virtual void | sOnGameEvent (bool, uint16) |
virtual std::string | GetDebugInfo () const |
Public Attributes | |
InstanceScript * | pInstance |
EventMap | events |
SummonList | summons |
ObjectGuid | AbedneumGUID |
ObjectGuid | MarnakGUID |
ObjectGuid | KaddrakGUID |
uint8 | WaveNum |
bool | TalkEvent |
uint32 | SpeechCount |
uint32 | SpeechPause |
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Creature * | me |
Additional Inherited Members | |
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enum class | Axis { AXIS_X , AXIS_Y } |
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enum | EvadeReason { EVADE_REASON_NO_HOSTILES , EVADE_REASON_BOUNDARY , EVADE_REASON_SEQUENCE_BREAK , EVADE_REASON_NO_PATH , EVADE_REASON_OTHER } |
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static bool | IsInBounds (CreatureBoundary const &boundary, Position const *who) |
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static void | FillAISpellInfo () |
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static AISpellInfoType * | AISpellInfo |
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Player * | GetPlayerForEscort () |
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bool | UpdateVictim () |
bool | UpdateVictimWithGaze () |
void | SetGazeOn (Unit *target) |
Creature * | DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
Creature * | DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
Creature * | DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
virtual void | MoveInLineOfSight (Unit *) |
bool | _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) |
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Creature *const | me |
EventMap | events |
TaskScheduler | scheduler |
CreatureBoundary const * | _boundary |
bool | _negateBoundary |
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Unit *const | me |
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inline |
References WorldObject::GetInstanceScript(), and pInstance.
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inlineoverridevirtual |
Called at any Damage from any attacker (before damage apply)
Reimplemented from ScriptedAI.
References DATA_BRANN_ACHIEVEMENT, pInstance, and ZoneScript::SetData().
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inline |
References Creature::DespawnOrUnsummon(), GetAbedneum(), GetKaddrak(), GetMarnak(), and SwitchHeadVisaul().
Referenced by ResetEvent().
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inlineoverridevirtual |
Reimplemented from UnitAI.
References ACTION_ENTEREVADEMODE, ACTION_GO_TO_SJONNIR, ACTION_OPEN_DOOR, ACTION_SJONNIR_DEAD, ACTION_START_EVENT, ACTION_START_SJONNIR_FIGHT, ACTION_START_TRIBUNAL, ACTION_WIPE_START, MapRefMgr::begin(), ObjectGuid::Empty, MapRefMgr::end(), EVENT_END, FACTION_FRIENDLY, ObjectAccessor::GetGameObject(), InstanceScript::GetGuidData(), WorldObject::GetMap(), Map::GetPlayers(), GO_SJONNIR_DOOR, GO_STATE_ACTIVE, InitializeEvent(), LinkedListHead::IsEmpty(), LANG_UNIVERSAL, ScriptedAI::me, pInstance, WorldObject::PlayDirectSound(), Unit::RemoveAura(), npc_escortAI::RemoveEscortState(), Unit::ReplaceAllNpcFlags(), Reset(), ResetEvent(), npc_escortAI::SetEscortPaused(), Unit::SetFaction(), Creature::SetHomePosition(), npc_escortAI::SetNextWaypoint(), npc_escortAI::Start(), Unit::StopMovingOnCurrentPos(), UNIT_NPC_FLAG_NONE, Unit::UpdatePosition(), and Unit::Yell().
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inline |
References AbedneumGUID, ObjectAccessor::GetCreature(), and ScriptedAI::me.
Referenced by DespawnHeads(), and UpdateEscortAI().
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References ObjectAccessor::GetCreature(), KaddrakGUID, and ScriptedAI::me.
Referenced by DespawnHeads(), and UpdateEscortAI().
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References ObjectAccessor::GetCreature(), MarnakGUID, and ScriptedAI::me.
Referenced by DespawnHeads(), and UpdateEscortAI().
void brann_bronzebeard::brann_bronzebeardAI::InitializeEvent | ( | ) |
References AbedneumGUID, EVENT_ABEDNEUM_HEAD, EVENT_ABEDNEUM_VISUAL, EVENT_KADDRAK_HEAD, EVENT_KADDRAK_VISUAL, EVENT_MARNAK_HEAD, EVENT_MARNAK_VISUAL, EVENT_SUMMON_MONSTERS, EVENT_TRIBUNAL_END, Object::GetGUID(), KaddrakGUID, MarnakGUID, ScriptedAI::me, NPC_ABEDNEUM, NPC_KADDRAK, NPC_MARNAK, Creature::SetInCombatWithZone(), WorldObject::SummonCreature(), TalkEvent, and TEMPSUMMON_TIMED_DESPAWN.
Referenced by DoAction().
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inlineoverridevirtual |
Reimplemented from npc_escortAI.
References BOSS_TRIBUNAL_OF_AGES, DONE, ObjectAccessor::GetCreature(), ZoneScript::GetData(), InstanceScript::GetGuidData(), ScriptedAI::me, NOT_STARTED, NPC_BRANN, pInstance, ResetEvent(), and ZoneScript::SetData().
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inlineoverridevirtual |
Reimplemented from ScriptedAI.
References Object::GetEntry(), NPC_ABEDNEUM, NPC_KADDRAK, NPC_MARNAK, Creature::SetCanFly(), SummonList::Summon(), and summons.
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inlineoverridevirtual |
Reimplemented from npc_escortAI.
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inlineoverridevirtual |
Reimplemented from ScriptedAI.
References BOSS_SJONNIR, BOSS_TRIBUNAL_OF_AGES, BRANN_BRONZEBEARD, DATA_BRANN_ACHIEVEMENT, DONE, FACTION_FRIENDLY, ZoneScript::GetData(), ScriptedAI::me, pInstance, REACT_PASSIVE, npc_escortAI::RemoveEscortState(), Unit::ReplaceAllNpcFlags(), ResetEvent(), ZoneScript::SetData(), npc_escortAI::SetDespawnAtEnd(), npc_escortAI::SetDespawnAtFar(), Unit::SetFaction(), Creature::SetReactState(), UNIT_NPC_FLAG_GOSSIP, and UNIT_NPC_FLAG_QUESTGIVER.
Referenced by DoAction().
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References SummonList::DespawnAll(), DespawnHeads(), ObjectAccessor::GetGameObject(), InstanceScript::GetGuidData(), GO_STATE_READY, GO_TRIBUNAL_CONSOLE, ScriptedAI::me, pInstance, SpeechCount, SpeechPause, summons, TalkEvent, and WaveNum.
Referenced by DoAction(), JustDied(), Reset(), and UpdateEscortAI().
References Unit::AddThreat(), Creature::AI(), UnitAI::AttackStart(), ScriptedAI::me, Creature::SetInCombatWithZone(), WorldObject::SummonCreature(), TEMPSUMMON_CORPSE_TIMED_DESPAWN, and urand().
Referenced by UpdateEscortAI().
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inline |
References Map::GetGameObject(), InstanceScript::GetGuidData(), WorldObject::GetMap(), GO_ABEDNEUM, GO_KADDRAK, GO_MARNAK, GO_STATE_READY, ScriptedAI::me, pInstance, GameObject::SendCustomAnim(), and GameObject::SetGoState().
Referenced by DespawnHeads(), and UpdateEscortAI().
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inlineoverridevirtual |
Reimplemented from npc_escortAI.
References BOSS_TRIBUNAL_OF_AGES, BRANN_BRONZEBEARD, Unit::CastSpell(), Conversation, SummonList::DespawnAll(), DONE, ScriptedAI::DUNGEON_MODE(), EVENT_ABEDNEUM_HEAD, EVENT_ABEDNEUM_VISUAL, EVENT_END, EVENT_GO_TO_SJONNIR, EVENT_KADDRAK_HEAD, EVENT_KADDRAK_SWITCH_EYE, EVENT_KADDRAK_VISUAL, EVENT_MARNAK_HEAD, EVENT_MARNAK_VISUAL, EVENT_SUMMON_MONSTERS, EVENT_TRIBUNAL_END, GetAbedneum(), WorldObject::GetDistance(), ObjectAccessor::GetGameObject(), InstanceScript::GetGuidData(), GetKaddrak(), GetMarnak(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), GO_SJONNIR_DOOR, GO_STATE_ACTIVE, GO_TRIBUNAL_CHEST, GO_TRIBUNAL_CHEST_H, ScriptedAI::IsHeroic(), LANG_UNIVERSAL, ScriptedAI::me, NPC_ABEDNEUM, NPC_BRANN, NPC_DARK_MATTER_TRIGGER, NPC_DARK_RUNE_PROTECTOR, NPC_DARK_RUNE_STORMCALLER, NPC_IRON_GOLEM_CUSTODIAN, NPC_KADDRAK, NPC_MARNAK, NPC_SEARING_GAZE_TRIGGER, pInstance, WorldObject::PlayDirectSound(), QUEST_HALLS_OF_STONE, Unit::ReplaceAllNpcFlags(), ResetEvent(), ScriptedAI::SelectTargetFromPlayerList(), ZoneScript::SetData(), npc_escortAI::SetEscortPaused(), SpeechCount, SpeechPause, SPELL_DARK_MATTER_VISUAL, SPELL_GLARE_OF_THE_TRIBUNAL, SPELL_GLARE_OF_THE_TRIBUNAL_H, SPELL_SEARING_GAZE, SPELL_SEARING_GAZE_H, WorldObject::SummonCreature(), SummonCreatures(), WorldObject::SummonGameObject(), summons, SwitchHeadVisaul(), TalkEvent, TEMPSUMMON_TIMED_DESPAWN, Yells::timer, UNIT_NPC_FLAG_GOSSIP, UNIT_NPC_FLAG_NONE, UNIT_NPC_FLAG_QUESTGIVER, urand(), WaveNum, and Unit::Yell().
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overridevirtual |
Implements npc_escortAI.
References BOSS_TRIBUNAL_OF_AGES, BRANN_BRONZEBEARD, EMOTE_STATE_USE_STANDING, ObjectAccessor::GetCreature(), ObjectAccessor::GetGameObject(), GO_SJONNIR_CONSOLE, GO_STATE_ACTIVE, GO_TRIBUNAL_CONSOLE, IN_PROGRESS, NPC_SJONNIR, UNIT_FLAG_NOT_SELECTABLE, UNIT_NPC_EMOTESTATE, UNIT_NPC_FLAG_GOSSIP, and UNIT_NPC_FLAG_QUESTGIVER.
ObjectGuid brann_bronzebeard::brann_bronzebeardAI::AbedneumGUID |
Referenced by GetAbedneum(), and InitializeEvent().
EventMap brann_bronzebeard::brann_bronzebeardAI::events |
ObjectGuid brann_bronzebeard::brann_bronzebeardAI::KaddrakGUID |
Referenced by GetKaddrak(), and InitializeEvent().
ObjectGuid brann_bronzebeard::brann_bronzebeardAI::MarnakGUID |
Referenced by GetMarnak(), and InitializeEvent().
InstanceScript* brann_bronzebeard::brann_bronzebeardAI::pInstance |
Referenced by brann_bronzebeardAI(), DamageTaken(), DoAction(), JustDied(), Reset(), ResetEvent(), SwitchHeadVisaul(), and UpdateEscortAI().
uint32 brann_bronzebeard::brann_bronzebeardAI::SpeechCount |
Referenced by ResetEvent(), and UpdateEscortAI().
uint32 brann_bronzebeard::brann_bronzebeardAI::SpeechPause |
Referenced by ResetEvent(), and UpdateEscortAI().
SummonList brann_bronzebeard::brann_bronzebeardAI::summons |
Referenced by JustSummoned(), ResetEvent(), and UpdateEscortAI().
bool brann_bronzebeard::brann_bronzebeardAI::TalkEvent |
Referenced by InitializeEvent(), ResetEvent(), and UpdateEscortAI().
uint8 brann_bronzebeard::brann_bronzebeardAI::WaveNum |
Referenced by ResetEvent(), and UpdateEscortAI().