167 {
169
172 if (pInstance)
173 {
175 switch (brann)
176 {
177 case 1:
179 break;
180 case 2:
182 break;
183 case 3:
185 break;
186 case 4:
188 break;
189 case 5:
191 break;
192 default:
193 break;
194 }
195 }
197 return true;
198 }
std::uint32_t uint32
Definition: Define.h:107
void SendGossipMenuFor(Player *player, uint32 npcTextID, ObjectGuid const guid)
Definition: ScriptedGossip.cpp:45
void AddGossipItemFor(Player *player, uint32 icon, std::string const &text, uint32 sender, uint32 action)
Definition: ScriptedGossip.cpp:28
@ GOSSIP_SENDER_MAIN
Definition: ScriptedGossip.h:70
@ GOSSIP_ACTION_INFO_DEF
Definition: ScriptedGossip.h:68
@ GOSSIP_ICON_CHAT
Definition: GossipDef.h:60
@ BRANN_BRONZEBEARD
Definition: halls_of_stone.h:33
#define GOSSIP_ITEM_3
Definition: brann_bronzebeard.cpp:29
#define GOSSIP_ITEM_2
Definition: brann_bronzebeard.cpp:28
#define GOSSIP_ITEM_1
Definition: brann_bronzebeard.cpp:27
#define GOSSIP_ITEM_4
Definition: brann_bronzebeard.cpp:30
#define TEXT_ID_START
Definition: brann_bronzebeard.cpp:31
uint32 GetEntry() const
Definition: Object.h:112
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:109
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
void TalkedToCreature(uint32 entry, ObjectGuid guid)
Definition: PlayerQuest.cpp:2106
void PrepareGossipMenu(WorldObject *source, uint32 menuId=0, bool showQuests=false)
Definition: PlayerGossip.cpp:32
Definition: InstanceScript.h:142
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:52