1156 {
1159 if (!player || !caster)
1160 {
1161 return;
1162 }
1163
1165 float horizontalSpeed = 3.0f;
1166 float verticalSpeed = 40.0f;
1169
1170 std::list<Creature*> explosionBunnys;
1172 for (auto itr = explosionBunnys.begin(); itr != explosionBunnys.end(); ++itr)
1173 {
1175 }
1176 }
@ SPELL_WARHEAD_FUSE
Definition: zone_grizzly_hills.cpp:1106
@ SPELL_TORPEDO_EXPLOSION
Definition: zone_grizzly_hills.cpp:1142
@ NPC_ALLIANCE_LUMBERBOAT_EXPLOSIONS
Definition: zone_grizzly_hills.cpp:1143
void GetCreatureListWithEntryInGrid(std::list< Creature * > &lList, uint32 uiEntry, float fMaxSearchRange) const
Definition: Object.cpp:2511
float GetPositionX() const
Definition: Position.h:116
float GetPositionY() const
Definition: Position.h:117
Definition: Player.h:1081
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4909
void KnockbackFrom(float x, float y, float speedXY, float speedZ)
Definition: Unit.cpp:19143
void ExitVehicle(Position const *exitPosition=nullptr)
Definition: Unit.cpp:19735
Player * GetHitPlayer()
Definition: SpellScript.cpp:471
Unit * GetCaster()
Definition: SpellScript.cpp:401