2043 {
2047 }
@ EFFECT_0
Definition: SharedDefines.h:31
#define AuraEffectApplyFn(F, I, N, M)
Definition: SpellScript.h:743
#define AuraCheckAreaTargetFn(F)
Definition: SpellScript.h:722
#define AuraEffectRemoveFn(F, I, N, M)
Definition: SpellScript.h:754
@ SPELL_AURA_DUMMY
Definition: SpellAuraDefines.h:67
@ AURA_EFFECT_HANDLE_REAL
Definition: SpellAuraDefines.h:42
HookList< EffectApplyHandler > AfterEffectRemove
Definition: SpellScript.h:753
HookList< EffectApplyHandler > AfterEffectApply
Definition: SpellScript.h:742
HookList< CheckAreaTargetHandler > DoCheckAreaTarget
Definition: SpellScript.h:721
void HandleRemove(AuraEffect const *, AuraEffectHandleModes)
Definition: boss_icecrown_gunship_battle.cpp:2034
void HandleApply(AuraEffect const *, AuraEffectHandleModes)
Definition: boss_icecrown_gunship_battle.cpp:2026
bool CheckAreaTarget(Unit *target)
Definition: boss_icecrown_gunship_battle.cpp:2021