AzerothCore 3.3.5a
OpenSource WoW Emulator
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spell_item_dimensional_ripper_area52 Class Reference
Inheritance diagram for spell_item_dimensional_ripper_area52:
SpellScript _SpellScript

Private Member Functions

 PrepareSpellScript (spell_item_dimensional_ripper_area52)
 
bool Load () override
 
void HandleScript (SpellEffIndex)
 
void Register () override
 

Additional Inherited Members

- Public Member Functions inherited from SpellScript
bool _Validate (SpellInfo const *entry) override
 
bool _Load (Spell *spell)
 
void _InitHit ()
 
bool _IsEffectPrevented (SpellEffIndex effIndex)
 
bool _IsDefaultEffectPrevented (SpellEffIndex effIndex)
 
void _PrepareScriptCall (SpellScriptHookType hookType)
 
void _FinishScriptCall ()
 
bool IsInCheckCastHook () const
 
bool IsInTargetHook () const
 
bool IsInHitPhase () const
 
bool IsInEffectHook () const
 
UnitGetCaster ()
 
UnitGetOriginalCaster ()
 
SpellInfo const * GetSpellInfo ()
 
SpellValue const * GetSpellValue ()
 
WorldLocation const * GetExplTargetDest ()
 
void SetExplTargetDest (WorldLocation &loc)
 
WorldObjectGetExplTargetWorldObject ()
 
UnitGetExplTargetUnit ()
 
GameObjectGetExplTargetGObj ()
 
ItemGetExplTargetItem ()
 
UnitGetHitUnit ()
 
CreatureGetHitCreature ()
 
PlayerGetHitPlayer ()
 
ItemGetHitItem ()
 
GameObjectGetHitGObj ()
 
WorldLocationGetHitDest ()
 
int32 GetHitDamage ()
 
void SetHitDamage (int32 damage)
 
void PreventHitDamage ()
 
int32 GetHitHeal ()
 
void SetHitHeal (int32 heal)
 
void PreventHitHeal ()
 
SpellGetSpell ()
 
AuraGetHitAura ()
 
void PreventHitAura ()
 
void PreventHitEffect (SpellEffIndex effIndex)
 
void PreventHitDefaultEffect (SpellEffIndex effIndex)
 
int32 GetEffectValue () const
 
void SetEffectValue (int32 value)
 
ItemGetCastItem ()
 
void CreateItem (uint32 effIndex, uint32 itemId)
 
SpellInfo const * GetTriggeringSpell ()
 
void FinishCast (SpellCastResult result)
 
void Cancel ()
 
void SetCustomCastResultMessage (SpellCustomErrors result)
 
- Public Member Functions inherited from _SpellScript
 _SpellScript ()
 
virtual ~_SpellScript ()
 
virtual void _Register ()
 
virtual void _Unload ()
 
virtual void _Init (std::string const *scriptname, uint32 spellId)
 
std::string const * _GetScriptName () const
 
virtual void Register ()=0
 
virtual bool Validate (SpellInfo const *)
 
virtual bool Load ()
 
virtual void Unload ()
 
- Static Public Member Functions inherited from _SpellScript
static bool ValidateSpellInfo (std::initializer_list< uint32 > spellIds)
 
template<class T >
static bool ValidateSpellInfo (T const &spellIds)
 
- Public Attributes inherited from SpellScript
HookList< CastHandlerBeforeCast
 
HookList< CastHandlerOnCast
 
HookList< CastHandlerAfterCast
 
HookList< CheckCastHandlerOnCheckCast
 
HookList< EffectHandlerOnEffectLaunch
 
HookList< EffectHandlerOnEffectLaunchTarget
 
HookList< EffectHandlerOnEffectHit
 
HookList< EffectHandlerOnEffectHitTarget
 
HookList< BeforeHitHandlerBeforeHit
 
HookList< HitHandlerOnHit
 
HookList< HitHandlerAfterHit
 
HookList< ObjectAreaTargetSelectHandlerOnObjectAreaTargetSelect
 
HookList< ObjectTargetSelectHandlerOnObjectTargetSelect
 
HookList< DestinationTargetSelectHandlerOnDestinationTargetSelect
 
virtual bool _Validate (SpellInfo const *entry)
 
- Protected Attributes inherited from _SpellScript
uint8 m_currentScriptState
 
std::string const * m_scriptName
 
uint32 m_scriptSpellId
 

Detailed Description

Member Function Documentation

◆ HandleScript()

void spell_item_dimensional_ripper_area52::HandleScript ( SpellEffIndex  )
inlineprivate
2223 {
2224 if (!roll_chance_i(50)) // 50% success
2225 return;
2226
2227 Unit* caster = GetCaster();
2228
2229 uint32 spellId = 0;
2230 switch (urand(0, 3))
2231 {
2232 case 0:
2234 break;
2235 case 1:
2236 spellId = SPELL_SOUL_SPLIT_EVIL;
2237 break;
2238 case 2:
2239 spellId = SPELL_SOUL_SPLIT_GOOD;
2240 break;
2241 case 3:
2242 if (caster->ToPlayer()->GetTeamId() == TEAM_ALLIANCE)
2243 spellId = SPELL_TRANSFORM_HORDE;
2244 else
2245 spellId = SPELL_TRANSFORM_ALLIANCE;
2246 break;
2247 }
2248
2249 caster->CastSpell(caster, spellId, true);
2250 }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
bool roll_chance_i(int chance)
Definition: Random.h:59
std::uint32_t uint32
Definition: Define.h:107
@ SPELL_TRANSFORM_ALLIANCE
Definition: spell_item.cpp:2208
@ SPELL_SOUL_SPLIT_EVIL
Definition: spell_item.cpp:2209
@ SPELL_TRANSFORM_HORDE
Definition: spell_item.cpp:2207
@ SPELL_TRANSPORTER_MALFUNCTION
Definition: spell_item.cpp:2206
@ SPELL_SOUL_SPLIT_GOOD
Definition: spell_item.cpp:2210
@ TEAM_ALLIANCE
Definition: SharedDefines.h:760
Player * ToPlayer()
Definition: Object.h:201
TeamId GetTeamId(bool original=false) const
Definition: Player.h:2108
Definition: Unit.h:630
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1167
Unit * GetCaster()
Definition: SpellScript.cpp:401

References Unit::CastSpell(), SpellScript::GetCaster(), Player::GetTeamId(), roll_chance_i(), SPELL_SOUL_SPLIT_EVIL, SPELL_SOUL_SPLIT_GOOD, SPELL_TRANSFORM_ALLIANCE, SPELL_TRANSFORM_HORDE, SPELL_TRANSPORTER_MALFUNCTION, TEAM_ALLIANCE, Object::ToPlayer(), and urand().

Referenced by Register().

◆ Load()

bool spell_item_dimensional_ripper_area52::Load ( )
inlineoverrideprivatevirtual

Reimplemented from _SpellScript.

2218 {
2219 return GetCaster()->IsPlayer();
2220 }
bool IsPlayer() const
Definition: Object.h:200

References SpellScript::GetCaster(), and Object::IsPlayer().

◆ PrepareSpellScript()

spell_item_dimensional_ripper_area52::PrepareSpellScript ( spell_item_dimensional_ripper_area52  )
private

◆ Register()

void spell_item_dimensional_ripper_area52::Register ( )
inlineoverrideprivatevirtual

Implements _SpellScript.

2253 {
2255 }
@ EFFECT_0
Definition: SharedDefines.h:31
@ SPELL_EFFECT_TELEPORT_UNITS
Definition: SharedDefines.h:783
#define SpellEffectFn(F, I, N)
Definition: SpellScript.h:337
HookList< EffectHandler > OnEffectHitTarget
Definition: SpellScript.h:336
void HandleScript(SpellEffIndex)
Definition: spell_item.cpp:2222

References EFFECT_0, HandleScript(), SpellScript::OnEffectHitTarget, SPELL_EFFECT_TELEPORT_UNITS, and SpellEffectFn.