2223 {
2225 return;
2226
2228
2230 switch (
urand(0, 3))
2231 {
2232 case 0:
2234 break;
2235 case 1:
2237 break;
2238 case 2:
2240 break;
2241 case 3:
2244 else
2246 break;
2247 }
2248
2249 caster->
CastSpell(caster, spellId,
true);
2250 }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
bool roll_chance_i(int chance)
Definition: Random.h:59
std::uint32_t uint32
Definition: Define.h:107
@ SPELL_TRANSFORM_ALLIANCE
Definition: spell_item.cpp:2208
@ SPELL_SOUL_SPLIT_EVIL
Definition: spell_item.cpp:2209
@ SPELL_TRANSFORM_HORDE
Definition: spell_item.cpp:2207
@ SPELL_TRANSPORTER_MALFUNCTION
Definition: spell_item.cpp:2206
@ SPELL_SOUL_SPLIT_GOOD
Definition: spell_item.cpp:2210
@ TEAM_ALLIANCE
Definition: SharedDefines.h:760
Player * ToPlayer()
Definition: Object.h:201
TeamId GetTeamId(bool original=false) const
Definition: Player.h:2108
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1167
Unit * GetCaster()
Definition: SpellScript.cpp:401