299 {
304 }
@ EFFECT_0
Definition: SharedDefines.h:31
#define AuraEffectPeriodicFn(F, I, N)
Definition: SpellScript.h:760
#define AuraEffectCalcPeriodicFn(F, I, N)
Definition: SpellScript.h:778
#define AuraEffectApplyFn(F, I, N, M)
Definition: SpellScript.h:743
#define AuraEffectRemoveFn(F, I, N, M)
Definition: SpellScript.h:754
@ SPELL_AURA_PERIODIC_TRIGGER_SPELL
Definition: SpellAuraDefines.h:86
@ AURA_EFFECT_HANDLE_REAL
Definition: SpellAuraDefines.h:42
HookList< EffectCalcPeriodicHandler > DoEffectCalcPeriodic
Definition: SpellScript.h:777
HookList< EffectPeriodicHandler > OnEffectPeriodic
Definition: SpellScript.h:759
HookList< EffectApplyHandler > OnEffectRemove
Definition: SpellScript.h:749
HookList< EffectApplyHandler > OnEffectApply
Definition: SpellScript.h:738
void CalcPeriodic(AuraEffect const *, bool &, int32 &litude)
Definition: boss_lurker_below.cpp:273
void HandleEffectRemove(AuraEffect const *, AuraEffectHandleModes)
Definition: boss_lurker_below.cpp:278
void HandleEffectApply(AuraEffect const *, AuraEffectHandleModes)
Definition: boss_lurker_below.cpp:268
void OnPeriodic(AuraEffect const *aurEff)
Definition: boss_lurker_below.cpp:289