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| instance_nexus_InstanceMapScript (Map *map) |
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void | Initialize () override |
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void | OnCreatureCreate (Creature *creature) override |
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void | OnGameObjectCreate (GameObject *gameObject) override |
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void | OnGameObjectRemove (GameObject *gameObject) override |
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void | SetData (uint32 type, uint32) override |
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bool | SetBossState (uint32 id, EncounterState state) override |
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| InstanceScript (Map *map) |
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| ~InstanceScript () override |
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virtual void | Initialize () |
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virtual void | Load (char const *data) |
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virtual void | CreatureLooted (Creature *, LootType) |
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virtual std::string | GetSaveData () |
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void | SaveToDB () |
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virtual void | Update (uint32) |
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virtual bool | IsEncounterInProgress () const |
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void | OnCreatureCreate (Creature *creature) override |
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void | OnCreatureRemove (Creature *creature) override |
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void | OnGameObjectCreate (GameObject *go) override |
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void | OnGameObjectRemove (GameObject *go) override |
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ObjectGuid | GetObjectGuid (uint32 type) const |
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ObjectGuid | GetGuidData (uint32 type) const override |
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Creature * | GetCreature (uint32 type) |
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GameObject * | GetGameObject (uint32 type) |
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virtual void | OnPlayerEnter (Player *) |
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virtual void | OnPlayerAreaUpdate (Player *, uint32, uint32) |
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virtual void | OnPlayerInWaterStateUpdate (Player *, bool) |
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void | HandleGameObject (ObjectGuid guid, bool open, GameObject *go=nullptr) |
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void | DoUseDoorOrButton (ObjectGuid guid, uint32 withRestoreTime=0, bool useAlternativeState=false) |
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void | DoRespawnGameObject (ObjectGuid guid, uint32 timeToDespawn=MINUTE) |
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void | DoRespawnCreature (ObjectGuid guid, bool force=false) |
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void | DoRespawnCreature (uint32 type, bool force=false) |
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void | DoUpdateWorldState (uint32 worldstateId, uint32 worldstateValue) |
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void | DoSendNotifyToInstance (char const *format,...) |
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void | DoUpdateAchievementCriteria (AchievementCriteriaTypes type, uint32 miscValue1=0, uint32 miscValue2=0, Unit *unit=nullptr) |
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void | DoStartTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry) |
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void | DoStopTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry) |
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void | DoRemoveAurasDueToSpellOnPlayers (uint32 spell) |
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void | DoCastSpellOnPlayers (uint32 spell) |
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void | DoCastSpellOnPlayer (Player *player, uint32 spell, bool includePets, bool includeControlled) |
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bool | ServerAllowsTwoSideGroups () |
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virtual bool | SetBossState (uint32 id, EncounterState state) |
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EncounterState | GetBossState (uint32 id) const |
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CreatureBoundary const * | GetBossBoundary (uint32 id) const |
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BossInfo const * | GetBossInfo (uint32 id) const |
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uint32 | GetPersistentData (uint32 index) const |
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void | StorePersistentData (uint32 index, uint32 data) |
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virtual bool | CheckAchievementCriteriaMeet (uint32, Player const *, Unit const *=nullptr, uint32=0) |
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virtual bool | CheckRequiredBosses (uint32, Player const *=nullptr) const |
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void | SetCompletedEncountersMask (uint32 newMask, bool save) |
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uint32 | GetCompletedEncounterMask () const |
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void | SendEncounterUnit (uint32 type, Unit *unit=nullptr, uint8 param1=0, uint8 param2=0) |
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virtual void | FillInitialWorldStates (WorldPacket &) |
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uint32 | GetEncounterCount () const |
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void | MarkAreaTriggerDone (uint32 id) |
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void | ResetAreaTriggerDone (uint32 id) |
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bool | IsAreaTriggerDone (uint32 id) const |
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virtual void | DoAction (int32) |
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void | DoForAllMinions (uint32 id, std::function< void(Creature *)> exec) |
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void | StoreGameObjectState (ObjectGuid::LowType spawnId, uint8 state) |
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uint8 | GetStoredGameObjectState (ObjectGuid::LowType spawnId) const |
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void | LoadInstanceSavedGameobjectStateData () |
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bool | IsBossDone (uint32 bossId) const |
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bool | AllBossesDone () const |
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bool | AllBossesDone (std::initializer_list< uint32 > bossIds) const |
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| ZoneScript () |
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virtual | ~ZoneScript () |
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virtual uint32 | GetCreatureEntry (ObjectGuid::LowType, CreatureData const *data) |
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virtual uint32 | GetGameObjectEntry (ObjectGuid::LowType, uint32 entry) |
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virtual void | OnCreatureCreate (Creature *) |
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virtual void | OnCreatureRemove (Creature *) |
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virtual void | OnGameObjectCreate (GameObject *) |
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virtual void | OnGameObjectRemove (GameObject *) |
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virtual void | OnUnitDeath (Unit *) |
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virtual void | OnCreatureEvade (Creature *) |
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virtual ObjectGuid | GetGuidData (uint32) const |
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virtual void | SetGuidData (uint32, ObjectGuid) |
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virtual uint64 | GetData64 (uint32) const |
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virtual void | SetData64 (uint32, uint64) |
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virtual uint32 | GetData (uint32) const |
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virtual void | SetData (uint32, uint32) |
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virtual void | ProcessEvent (WorldObject *, uint32) |
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void instance_nexus::instance_nexus_InstanceMapScript::OnCreatureCreate |
( |
Creature * |
creature | ) |
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inlineoverridevirtual |
Reimplemented from InstanceScript.
54 {
59 TeamIdInInstance = pPlayer->GetTeamId();
60
62 {
67 break;
72 break;
77 break;
82 break;
87 break;
88 }
89 }
@ NPC_COMMANDER_KOLURG
Definition: nexus.h:52
@ NPC_HORDE_COMMANDER
Definition: nexus.h:48
@ NPC_HORDE_RANGER
Definition: nexus.h:46
@ NPC_COMMANDER_STOUTBEARD
Definition: nexus.h:51
@ NPC_HORDE_CLERIC
Definition: nexus.h:49
@ NPC_ALLIANCE_RANGER
Definition: nexus.h:42
@ NPC_HORDE_BERSERKER
Definition: nexus.h:47
@ NPC_ALLIANCE_BERSERKER
Definition: nexus.h:43
@ NPC_ALLIANCE_CLERIC
Definition: nexus.h:45
@ NPC_ALLIANCE_COMMANDER
Definition: icecrown_citadel.h:166
TeamId
Definition: SharedDefines.h:759
@ TEAM_NEUTRAL
Definition: SharedDefines.h:762
@ TEAM_ALLIANCE
Definition: SharedDefines.h:760
@ FACTION_MONSTER_2
Definition: SharedDefines.h:196
bool IsEmpty() const
Definition: LinkedList.h:97
FROM * GetSource() const
Definition: Reference.h:97
bool UpdateEntry(uint32 entry, const CreatureData *data=nullptr, bool changelevel=true, bool updateAI=false)
Definition: Creature.cpp:538
uint32 GetEntry() const
Definition: Object.h:112
Definition: Player.h:1064
void SetFaction(uint32 faction)
Definition: Unit.cpp:10018
Map * instance
Definition: InstanceScript.h:148
PlayerList const & GetPlayers() const
Definition: Map.h:486
Definition: MapRefMgr.h:26
iterator begin()
Definition: MapRefMgr.h:36
References MapRefMgr::begin(), FACTION_MONSTER_2, Object::GetEntry(), Map::GetPlayers(), Reference< TO, FROM >::GetSource(), InstanceScript::instance, LinkedListHead::IsEmpty(), NPC_ALLIANCE_BERSERKER, NPC_ALLIANCE_CLERIC, NPC_ALLIANCE_COMMANDER, NPC_ALLIANCE_RANGER, NPC_COMMANDER_KOLURG, NPC_COMMANDER_STOUTBEARD, NPC_HORDE_BERSERKER, NPC_HORDE_CLERIC, NPC_HORDE_COMMANDER, NPC_HORDE_RANGER, Unit::SetFaction(), TEAM_ALLIANCE, TEAM_NEUTRAL, and Creature::UpdateEntry().