1241 {
1243
1246 {
1248 {
1251 break;
1254 break;
1257 break;
1260 break;
1263 break;
1264 default:
1265 return;
1266 }
1267
1268 player->CastSpell(player, spellId, true, nullptr, aurEff);
1269 }
1270 }
std::uint32_t uint32
Definition: Define.h:107
@ SPELL_GEN_ADAPTIVE_WARDING_ARCANE
Definition: spell_generic.cpp:1200
@ SPELL_GEN_ADAPTIVE_WARDING_FIRE
Definition: spell_generic.cpp:1196
@ SPELL_GEN_ADAPTIVE_WARDING_NATURE
Definition: spell_generic.cpp:1197
@ SPELL_GEN_ADAPTIVE_WARDING_FROST
Definition: spell_generic.cpp:1198
@ SPELL_GEN_ADAPTIVE_WARDING_SHADOW
Definition: spell_generic.cpp:1199
@ SPELL_SCHOOL_SHADOW
Definition: SharedDefines.h:288
@ SPELL_SCHOOL_NATURE
Definition: SharedDefines.h:286
@ SPELL_SCHOOL_FROST
Definition: SharedDefines.h:287
@ SPELL_SCHOOL_ARCANE
Definition: SharedDefines.h:289
@ SPELL_SCHOOL_FIRE
Definition: SharedDefines.h:285
Player * ToPlayer()
Definition: Object.h:201
Definition: Player.h:1081
Unit * GetActionTarget() const
Definition: Unit.h:440
void PreventDefaultAction()
Definition: SpellScript.cpp:985