AzerothCore 3.3.5a
OpenSource WoW Emulator
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spell_warr_sweeping_strikes Class Reference
Inheritance diagram for spell_warr_sweeping_strikes:
AuraScript _SpellScript

Private Member Functions

 PrepareAuraScript (spell_warr_sweeping_strikes)
 
bool Validate (SpellInfo const *) override
 
bool Load () override
 
bool CheckProc (ProcEventInfo &eventInfo)
 
void HandleProc (AuraEffect const *aurEff, ProcEventInfo &eventInfo)
 
void Register () override
 

Private Attributes

Unit_procTarget = nullptr
 

Additional Inherited Members

- Public Member Functions inherited from AuraScript
 AuraScript ()
 
bool _Validate (SpellInfo const *entry) override
 
bool _Load (Aura *aura)
 
void _PrepareScriptCall (AuraScriptHookType hookType, AuraApplication const *aurApp=nullptr)
 
void _FinishScriptCall ()
 
bool _IsDefaultActionPrevented ()
 
void PreventDefaultAction ()
 
SpellInfo const * GetSpellInfo () const
 
uint32 GetId () const
 
ObjectGuid GetCasterGUID () const
 
UnitGetCaster () const
 
WorldObjectGetOwner () const
 
UnitGetUnitOwner () const
 
DynamicObjectGetDynobjOwner () const
 
void Remove (uint32 removeMode=0)
 
AuraGetAura () const
 
AuraObjectType GetType () const
 
int32 GetDuration () const
 
void SetDuration (int32 duration, bool withMods=false)
 
void RefreshDuration ()
 
time_t GetApplyTime () const
 
int32 GetMaxDuration () const
 
void SetMaxDuration (int32 duration)
 
int32 CalcMaxDuration () const
 
bool IsExpired () const
 
bool IsPermanent () const
 
uint8 GetCharges () const
 
void SetCharges (uint8 charges)
 
uint8 CalcMaxCharges () const
 
bool ModCharges (int8 num, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
bool DropCharge (AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
uint8 GetStackAmount () const
 
void SetStackAmount (uint8 num)
 
bool ModStackAmount (int32 num, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
bool IsPassive () const
 
bool IsDeathPersistent () const
 
bool HasEffect (uint8 effIndex) const
 
AuraEffectGetEffect (uint8 effIndex) const
 
bool HasEffectType (AuraType type) const
 
UnitGetTarget () const
 
AuraApplication const * GetTargetApplication () const
 
- Public Member Functions inherited from _SpellScript
 _SpellScript ()
 
virtual ~_SpellScript ()
 
virtual void _Register ()
 
virtual void _Unload ()
 
virtual void _Init (std::string const *scriptname, uint32 spellId)
 
std::string const * _GetScriptName () const
 
virtual void Register ()=0
 
virtual bool Validate (SpellInfo const *)
 
virtual bool Load ()
 
virtual void Unload ()
 
- Static Public Member Functions inherited from _SpellScript
static bool ValidateSpellInfo (std::initializer_list< uint32 > spellIds)
 
template<class T >
static bool ValidateSpellInfo (T const &spellIds)
 
- Public Attributes inherited from AuraScript
HookList< CheckAreaTargetHandlerDoCheckAreaTarget
 
HookList< AuraDispelHandlerOnDispel
 
HookList< AuraDispelHandlerAfterDispel
 
HookList< EffectApplyHandlerOnEffectApply
 
HookList< EffectApplyHandlerAfterEffectApply
 
HookList< EffectApplyHandlerOnEffectRemove
 
HookList< EffectApplyHandlerAfterEffectRemove
 
HookList< EffectPeriodicHandlerOnEffectPeriodic
 
HookList< EffectUpdatePeriodicHandlerOnEffectUpdatePeriodic
 
HookList< EffectCalcAmountHandlerDoEffectCalcAmount
 
HookList< EffectCalcPeriodicHandlerDoEffectCalcPeriodic
 
HookList< EffectCalcSpellModHandlerDoEffectCalcSpellMod
 
HookList< EffectAbsorbHandlerOnEffectAbsorb
 
HookList< EffectAbsorbHandlerAfterEffectAbsorb
 
HookList< EffectManaShieldHandlerOnEffectManaShield
 
HookList< EffectManaShieldHandlerAfterEffectManaShield
 
HookList< EffectSplitHandlerOnEffectSplit
 
HookList< CheckProcHandlerDoCheckProc
 
HookList< AfterCheckProcHandlerDoAfterCheckProc
 
HookList< AuraProcHandlerDoPrepareProc
 
HookList< AuraProcHandlerOnProc
 
HookList< AuraProcHandlerAfterProc
 
HookList< EffectProcHandlerOnEffectProc
 
HookList< EffectProcHandlerAfterEffectProc
 
virtual bool _Validate (SpellInfo const *entry)
 
- Protected Attributes inherited from _SpellScript
uint8 m_currentScriptState
 
std::string const * m_scriptName
 
uint32 m_scriptSpellId
 

Detailed Description

Member Function Documentation

◆ CheckProc()

bool spell_warr_sweeping_strikes::CheckProc ( ProcEventInfo eventInfo)
inlineprivate
635 {
636 Unit* actor = eventInfo.GetActor();
637 if (!actor)
638 {
639 return false;
640 }
641
642 if (SpellInfo const* spellInfo = eventInfo.GetSpellInfo())
643 {
644 switch (spellInfo->Id)
645 {
649 return false;
652 {
653 return false;
654 }
655 break;
656 default:
657 break;
658 }
659 }
660
662 return _procTarget != nullptr;
663 }
@ SPELL_WARRIOR_SWEEPING_STRIKES_EXTRA_ATTACK_1
Definition: spell_warrior.cpp:53
@ SPELL_WARRIOR_WHIRLWIND_MAIN
Definition: spell_warrior.cpp:62
@ SPELL_WARRIOR_WHIRLWIND_OFF
Definition: spell_warrior.cpp:63
@ SPELL_WARRIOR_SWEEPING_STRIKES_EXTRA_ATTACK_2
Definition: spell_warrior.cpp:54
SpellInfo const * GetSpellInfo() const
Definition: Unit.cpp:184
Unit * GetActor()
Definition: Unit.h:439
Unit * GetProcTarget() const
Definition: Unit.h:441
Definition: Unit.h:630
virtual bool HasSpellCooldown(uint32) const
Definition: Unit.h:1260
Unit * SelectNearbyNoTotemTarget(Unit *exclude=nullptr, float dist=NOMINAL_MELEE_RANGE) const
Definition: Unit.cpp:17019
Definition: SpellInfo.h:316
Unit * _procTarget
Definition: spell_warrior.cpp:696

References _procTarget, ProcEventInfo::GetActor(), ProcEventInfo::GetProcTarget(), ProcEventInfo::GetSpellInfo(), Unit::HasSpellCooldown(), Unit::SelectNearbyNoTotemTarget(), SPELL_WARRIOR_SWEEPING_STRIKES_EXTRA_ATTACK_1, SPELL_WARRIOR_SWEEPING_STRIKES_EXTRA_ATTACK_2, SPELL_WARRIOR_WHIRLWIND_MAIN, and SPELL_WARRIOR_WHIRLWIND_OFF.

Referenced by Register().

◆ HandleProc()

void spell_warr_sweeping_strikes::HandleProc ( AuraEffect const *  aurEff,
ProcEventInfo eventInfo 
)
inlineprivate
666 {
668 if (DamageInfo* damageInfo = eventInfo.GetDamageInfo())
669 {
670 SpellInfo const* spellInfo = damageInfo->GetSpellInfo();
672 {
673 // If triggered by Execute (while target is not under 20% hp) deals normalized weapon damage
675 }
676 else
677 {
678 if (spellInfo && spellInfo->Id == SPELL_WARRIOR_WHIRLWIND_MAIN)
679 {
681 }
682
683 int32 damage = damageInfo->GetUnmitigatedDamage();
685 }
686 }
687 }
std::int32_t int32
Definition: Define.h:103
@ SPELL_WARRIOR_EXECUTE
Definition: spell_warrior.cpp:44
@ AURA_STATE_HEALTHLESS_20_PERCENT
Definition: SharedDefines.h:1293
Definition: Unit.h:330
DamageInfo * GetDamageInfo() const
Definition: Unit.h:449
SpellCastResult CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1224
virtual void AddSpellCooldown(uint32, uint32, uint32, bool needSendToClient=false, bool forceSendToSpectator=false)
Definition: Unit.h:1262
bool HasAuraState(AuraStateType flag, SpellInfo const *spellProto=nullptr, Unit const *Caster=nullptr) const
Definition: Unit.cpp:10547
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1167
uint32 Id
Definition: SpellInfo.h:320
void PreventDefaultAction()
Definition: SpellScript.cpp:985
Unit * GetTarget() const
Definition: SpellScript.cpp:1165

References _procTarget, Unit::AddSpellCooldown(), AURA_STATE_HEALTHLESS_20_PERCENT, Unit::CastCustomSpell(), Unit::CastSpell(), ProcEventInfo::GetActor(), ProcEventInfo::GetDamageInfo(), AuraScript::GetTarget(), Unit::HasAuraState(), SpellInfo::Id, AuraScript::PreventDefaultAction(), SPELL_WARRIOR_EXECUTE, SPELL_WARRIOR_SWEEPING_STRIKES_EXTRA_ATTACK_1, SPELL_WARRIOR_SWEEPING_STRIKES_EXTRA_ATTACK_2, and SPELL_WARRIOR_WHIRLWIND_MAIN.

Referenced by Register().

◆ Load()

bool spell_warr_sweeping_strikes::Load ( )
inlineoverrideprivatevirtual

Reimplemented from _SpellScript.

629 {
630 _procTarget = nullptr;
631 return true;
632 }

References _procTarget.

◆ PrepareAuraScript()

spell_warr_sweeping_strikes::PrepareAuraScript ( spell_warr_sweeping_strikes  )
private

◆ Register()

void spell_warr_sweeping_strikes::Register ( )
inlineoverrideprivatevirtual

Implements _SpellScript.

690 {
693 }
@ EFFECT_0
Definition: SharedDefines.h:31
#define AuraEffectProcFn(F, I, N)
Definition: SpellScript.h:847
#define AuraCheckProcFn(F)
Definition: SpellScript.h:818
@ SPELL_AURA_DUMMY
Definition: SpellAuraDefines.h:67
HookList< CheckProcHandler > DoCheckProc
Definition: SpellScript.h:817
HookList< EffectProcHandler > OnEffectProc
Definition: SpellScript.h:842
bool CheckProc(ProcEventInfo &eventInfo)
Definition: spell_warrior.cpp:634
void HandleProc(AuraEffect const *aurEff, ProcEventInfo &eventInfo)
Definition: spell_warrior.cpp:665

References AuraCheckProcFn, AuraEffectProcFn, CheckProc(), AuraScript::DoCheckProc, EFFECT_0, HandleProc(), AuraScript::OnEffectProc, and SPELL_AURA_DUMMY.

◆ Validate()

bool spell_warr_sweeping_strikes::Validate ( SpellInfo const *  )
inlineoverrideprivatevirtual

Member Data Documentation

◆ _procTarget

Unit* spell_warr_sweeping_strikes::_procTarget = nullptr
private

Referenced by CheckProc(), HandleProc(), and Load().