AzerothCore 3.3.5a
OpenSource WoW Emulator
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#include <memory>
#include <string>
#include <unordered_set>
#include <vector>
#include "vec3d.h"
#include "loadlib/loadlib.h"
Go to the source code of this file.
Classes | |
struct | WMO::MODS |
struct | WMO::MODD |
struct | WMODoodadData |
class | WMORoot |
struct | WMOLiquidHeader |
struct | WMOLiquidVert |
class | WMOGroup |
Namespaces | |
namespace | ADT |
namespace | WMO |
namespace | MapObject |
Enumerations | |
enum | MopyFlags { WHO_MATERIAL_UNK01 = 0x01 , WMO_MATERIAL_NOCAMCOLLIDE = 0x02 , WMO_MATERIAL_DETAIL = 0x04 , WMO_MATERIAL_COLLISION = 0x08 , WMO_MATERIAL_HINT = 0x10 , WMO_MATERIAL_RENDER = 0x20 , WMO_MATERIAL_WALL_SURFACE = 0x40 , WMO_MATERIAL_COLLIDE_HIT = 0x80 } |
Functions | |
static Vec3D | fixCoords (const Vec3D &v) |
void | MapObject::Extract (ADT::MODF const &mapObjDef, char const *WmoInstName, uint32 mapID, uint32 tileX, uint32 tileY, FILE *pDirfile) |
enum MopyFlags |
Enumerator | |
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WHO_MATERIAL_UNK01 | |
WMO_MATERIAL_NOCAMCOLLIDE | |
WMO_MATERIAL_DETAIL | |
WMO_MATERIAL_COLLISION | |
WMO_MATERIAL_HINT | |
WMO_MATERIAL_RENDER | |
WMO_MATERIAL_WALL_SURFACE | |
WMO_MATERIAL_COLLIDE_HIT |