2612 {
2613 float addZ;
2615 {
2617 addZ = 30.0f;
2618 break;
2620 addZ = 13.0f;
2621 break;
2622 default:
2623 addZ = 15.0f;
2624 break;
2625 }
2626 Position const offset = {0.0f, 0.0f, addZ, 0.0f};
2630 }
@ NPC_SPIRIT_BOMB
Definition: icecrown_citadel.h:370
@ NPC_VILE_SPIRIT
Definition: icecrown_citadel.h:365
Definition: Position.h:28
void RelocateOffset(const Position &offset)
Definition: Position.cpp:58
Definition: Position.h:251
WorldLocation const * GetExplTargetDest()
Definition: SpellScript.cpp:416
SpellInfo const * GetSpellInfo()
Definition: SpellScript.cpp:411
WorldLocation * GetHitDest()
Definition: SpellScript.cpp:504