AzerothCore 3.3.5a
OpenSource WoW Emulator
|
Public Member Functions | |
go_wg_vehicle_teleporterAI (GameObject *gameObject) | |
bool | IsFriendly (Unit *passenger) |
Creature * | IsValidVehicle (Creature *cVeh) |
void | UpdateAI (uint32 diff) override |
Public Member Functions inherited from GameObjectAI | |
GameObjectAI (GameObject *go) | |
virtual | ~GameObjectAI () |
virtual void | UpdateAI (uint32) |
virtual void | InitializeAI () |
virtual void | Reset () |
virtual void | DoAction (int32) |
virtual void | SetGUID (ObjectGuid, int32) |
virtual ObjectGuid | GetGUID (int32) const |
virtual bool | GossipHello (Player *, bool) |
virtual bool | GossipSelect (Player *, uint32, uint32) |
virtual bool | GossipSelectCode (Player *, uint32, uint32, char const *) |
virtual bool | QuestAccept (Player *, Quest const *) |
virtual bool | QuestReward (Player *, Quest const *, uint32) |
virtual uint32 | GetDialogStatus (Player *) |
virtual void | Destroyed (Player *, uint32) |
virtual uint32 | GetData (uint32) const |
virtual void | SetData (uint32, uint32) |
virtual void | OnGameEvent (bool, uint16) |
virtual void | OnStateChanged (uint32, Unit *) |
virtual void | EventInform (uint32) |
virtual void | SpellHit (Unit *, SpellInfo const *) |
virtual bool | CanBeSeen (Player const *) |
virtual void | JustSummoned (Creature *) |
virtual void | SummonedCreatureDespawn (Creature *) |
virtual void | SummonedCreatureDies (Creature *, Unit *) |
virtual void | SummonedCreatureEvade (Creature *) |
Private Attributes | |
uint32 | _checkTimer |
Additional Inherited Members | |
Static Public Member Functions inherited from GameObjectAI | |
static int32 | Permissible (GameObject const *go) |
Protected Attributes inherited from GameObjectAI | |
GameObject *const | me |
|
inline |
|
inline |
References GAMEOBJECT_FACTION, Unit::getRaceMask(), Object::GetUInt32Value(), GameObjectAI::me, RACEMASK_ALLIANCE, RACEMASK_HORDE, TEAM_ALLIANCE, TEAM_HORDE, and WintergraspFaction.
Referenced by IsValidVehicle().
|
inline |
References Position::GetOrientation(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Unit::GetVehicleKit(), Unit::HasAura(), IsFriendly(), GameObjectAI::me, SPELL_VEHICLE_TELEPORT, and WorldObject::SummonTrigger().
Referenced by UpdateAI().
|
inlineoverridevirtual |
Reimplemented from GameObjectAI.
References _checkTimer, WorldObject::FindNearestCreature(), IsValidVehicle(), MAX_WINTERGRASP_VEHICLES, GameObjectAI::me, SPELL_VEHICLE_TELEPORT, and vehiclesList.
|
private |
Referenced by UpdateAI().