1929 {
1932
1936
1940 if (
Vehicle* vehicle2 = target2->GetVehicleKit())
1941 {
1942 if (!vehicle2->GetPassenger(0))
1944
1946 }
1947
1949 }
@ NPC_SALVAGED_DEMOLISHER
Definition: ulduar.h:155
@ SPELL_FAILED_DONT_REPORT
Definition: SharedDefines.h:976
@ SPELL_CAST_OK
Definition: SharedDefines.h:1138
uint32 GetEntry() const
Definition: Object.h:115
Vehicle * GetVehicleKit() const
Definition: Unit.h:1785
Unit * GetPassenger(int8 seatId) const
Definition: Vehicle.cpp:227
Unit * GetExplTargetUnit()
Definition: SpellScript.cpp:433
Unit * GetCaster()
Definition: SpellScript.cpp:401