AzerothCore 3.3.5a
OpenSource WoW Emulator
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achievement_been_waiting_long_time Class Reference
Inheritance diagram for achievement_been_waiting_long_time:
AchievementCriteriaScript ScriptObject

Public Member Functions

 achievement_been_waiting_long_time ()
 
bool OnCheck (Player *, Unit *target, uint32) override
 
- Public Member Functions inherited from AchievementCriteriaScript
bool IsDatabaseBound () const override
 
virtual bool OnCheck (Player *, Unit *, uint32)
 
- Public Member Functions inherited from ScriptObject
virtual bool IsDatabaseBound () const
 
virtual bool isAfterLoadScript () const
 
virtual void checkValidity ()
 
const std::string & GetName () const
 
uint16 GetTotalAvailableHooks ()
 

Additional Inherited Members

- Protected Member Functions inherited from AchievementCriteriaScript
 AchievementCriteriaScript (const char *name)
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (const char *name, uint16 totalAvailableHooks=0)
 
virtual ~ScriptObject ()=default
 

Detailed Description

Constructor & Destructor Documentation

◆ achievement_been_waiting_long_time()

achievement_been_waiting_long_time::achievement_been_waiting_long_time ( )
inline
3503: AchievementCriteriaScript("achievement_been_waiting_long_time") { }
Definition: AchievementCriteriaScript.h:24

Member Function Documentation

◆ OnCheck()

bool achievement_been_waiting_long_time::OnCheck ( Player ,
Unit target,
uint32   
)
inlineoverridevirtual

Reimplemented from AchievementCriteriaScript.

3506 {
3507 if (!target)
3508 return false;
3509
3510 return target->GetAI()->GetData(DATA_PLAGUE_STACK) >= 30;
3511 }
#define DATA_PLAGUE_STACK
Definition: boss_the_lich_king.cpp:360
virtual uint32 GetData(uint32) const
Definition: UnitAI.h:213
UnitAI * GetAI()
Definition: Unit.h:658

References DATA_PLAGUE_STACK, Unit::GetAI(), and UnitAI::GetData().