1185 {
1187 {
1189 switch (creatureTarget->GetEntry())
1190 {
1193 break;
1196 break;
1199 break;
1200 }
1201 if (uiNewEntry)
1202 creatureTarget->UpdateEntry(uiNewEntry);
1203 }
1204 }
std::uint32_t uint32
Definition: Define.h:107
@ NPC_REANIMATED_FROSTWYRM
Definition: spell_quest.cpp:1170
@ NPC_WEAK_REANIMATED_FROSTWYRM
Definition: spell_quest.cpp:1171
@ NPC_TURGID
Definition: spell_quest.cpp:1173
@ NPC_DEATHGAZE
Definition: spell_quest.cpp:1176
@ NPC_WEAK_DEATHGAZE
Definition: spell_quest.cpp:1177
@ NPC_WEAK_TURGID
Definition: spell_quest.cpp:1174
Definition: Creature.h:46
Creature * GetHitCreature()
Definition: SpellScript.cpp:458