AzerothCore 3.3.5a
OpenSource WoW Emulator
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spell_q12096_q12092_dummy Class Reference
Inheritance diagram for spell_q12096_q12092_dummy:
SpellScript _SpellScript

Private Member Functions

 PrepareSpellScript (spell_q12096_q12092_dummy)
 
bool Validate (SpellInfo const *) override
 
void HandleDummy (SpellEffIndex)
 
void Register () override
 

Additional Inherited Members

- Public Member Functions inherited from SpellScript
bool _Validate (SpellInfo const *entry) override
 
bool _Load (Spell *spell)
 
void _InitHit ()
 
bool _IsEffectPrevented (SpellEffIndex effIndex)
 
bool _IsDefaultEffectPrevented (SpellEffIndex effIndex)
 
void _PrepareScriptCall (SpellScriptHookType hookType)
 
void _FinishScriptCall ()
 
bool IsInCheckCastHook () const
 
bool IsInTargetHook () const
 
bool IsInHitPhase () const
 
bool IsInEffectHook () const
 
UnitGetCaster ()
 
UnitGetOriginalCaster ()
 
SpellInfo const * GetSpellInfo ()
 
SpellValue const * GetSpellValue ()
 
WorldLocation const * GetExplTargetDest ()
 
void SetExplTargetDest (WorldLocation &loc)
 
WorldObjectGetExplTargetWorldObject ()
 
UnitGetExplTargetUnit ()
 
GameObjectGetExplTargetGObj ()
 
ItemGetExplTargetItem ()
 
UnitGetHitUnit ()
 
CreatureGetHitCreature ()
 
PlayerGetHitPlayer ()
 
ItemGetHitItem ()
 
GameObjectGetHitGObj ()
 
WorldLocationGetHitDest ()
 
int32 GetHitDamage ()
 
void SetHitDamage (int32 damage)
 
void PreventHitDamage ()
 
int32 GetHitHeal ()
 
void SetHitHeal (int32 heal)
 
void PreventHitHeal ()
 
SpellGetSpell ()
 
AuraGetHitAura ()
 
void PreventHitAura ()
 
void PreventHitEffect (SpellEffIndex effIndex)
 
void PreventHitDefaultEffect (SpellEffIndex effIndex)
 
int32 GetEffectValue () const
 
void SetEffectValue (int32 value)
 
ItemGetCastItem ()
 
void CreateItem (uint32 effIndex, uint32 itemId)
 
SpellInfo const * GetTriggeringSpell ()
 
void FinishCast (SpellCastResult result)
 
void Cancel ()
 
void SetCustomCastResultMessage (SpellCustomErrors result)
 
- Public Member Functions inherited from _SpellScript
 _SpellScript ()
 
virtual ~_SpellScript ()
 
virtual void _Register ()
 
virtual void _Unload ()
 
virtual void _Init (std::string const *scriptname, uint32 spellId)
 
std::string const * _GetScriptName () const
 
virtual void Register ()=0
 
virtual bool Validate (SpellInfo const *)
 
virtual bool Load ()
 
virtual void Unload ()
 
- Static Public Member Functions inherited from _SpellScript
static bool ValidateSpellInfo (std::initializer_list< uint32 > spellIds)
 
template<class T >
static bool ValidateSpellInfo (T const &spellIds)
 
- Public Attributes inherited from SpellScript
HookList< CastHandlerBeforeCast
 
HookList< CastHandlerOnCast
 
HookList< CastHandlerAfterCast
 
HookList< CheckCastHandlerOnCheckCast
 
HookList< EffectHandlerOnEffectLaunch
 
HookList< EffectHandlerOnEffectLaunchTarget
 
HookList< EffectHandlerOnEffectHit
 
HookList< EffectHandlerOnEffectHitTarget
 
HookList< BeforeHitHandlerBeforeHit
 
HookList< HitHandlerOnHit
 
HookList< HitHandlerAfterHit
 
HookList< ObjectAreaTargetSelectHandlerOnObjectAreaTargetSelect
 
HookList< ObjectTargetSelectHandlerOnObjectTargetSelect
 
HookList< DestinationTargetSelectHandlerOnDestinationTargetSelect
 
virtual bool _Validate (SpellInfo const *entry)
 
- Protected Attributes inherited from _SpellScript
uint8 m_currentScriptState
 
std::string const * m_scriptName
 
uint32 m_scriptSpellId
 

Detailed Description

Member Function Documentation

◆ HandleDummy()

void spell_q12096_q12092_dummy::HandleDummy ( SpellEffIndex  )
inlineprivate
2057 {
2058 uint32 roll = rand() % 2;
2059
2060 Creature* tree = GetHitCreature();
2061 Player* player = GetCaster()->ToPlayer();
2062
2063 if (!tree || !player)
2064 return;
2065
2067
2068 if (roll == 1) // friendly version
2069 {
2070 tree->CastSpell(player, SPELL_CREATE_ITEM_BARK);
2071 tree->AI()->Talk(SAY_WALKER_FRIENDLY, player);
2072 tree->DespawnOrUnsummon(1000);
2073 }
2074 else if (roll == 0) // enemy version
2075 {
2076 tree->AI()->Talk(SAY_WALKER_ENEMY, player);
2078 tree->Attack(player, true);
2079 }
2080 }
std::uint32_t uint32
Definition: Define.h:107
@ SAY_WALKER_ENEMY
Definition: zone_dragonblight.cpp:2038
@ SPELL_CREATE_ITEM_BARK
Definition: zone_dragonblight.cpp:2041
@ SAY_WALKER_FRIENDLY
Definition: zone_dragonblight.cpp:2037
@ FACTION_MONSTER
Definition: SharedDefines.h:195
@ UNIT_NPC_FLAG_SPELLCLICK
Definition: UnitDefines.h:318
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
Definition: CreatureAI.cpp:50
Definition: Creature.h:43
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2178
CreatureAI * AI() const
Definition: Creature.h:140
Player * ToPlayer()
Definition: Object.h:201
Definition: Player.h:1081
void SetFaction(uint32 faction)
Definition: Unit.cpp:10056
void RemoveNpcFlag(NPCFlags flags)
Definition: Unit.h:727
bool Attack(Unit *victim, bool meleeAttack)
Definition: Unit.cpp:10272
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1167
Creature * GetHitCreature()
Definition: SpellScript.cpp:458
Unit * GetCaster()
Definition: SpellScript.cpp:401

References Creature::AI(), Unit::Attack(), Unit::CastSpell(), Creature::DespawnOrUnsummon(), FACTION_MONSTER, SpellScript::GetCaster(), SpellScript::GetHitCreature(), Unit::RemoveNpcFlag(), SAY_WALKER_ENEMY, SAY_WALKER_FRIENDLY, Unit::SetFaction(), SPELL_CREATE_ITEM_BARK, CreatureAI::Talk(), Object::ToPlayer(), and UNIT_NPC_FLAG_SPELLCLICK.

Referenced by Register().

◆ PrepareSpellScript()

spell_q12096_q12092_dummy::PrepareSpellScript ( spell_q12096_q12092_dummy  )
private

◆ Register()

void spell_q12096_q12092_dummy::Register ( )
inlineoverrideprivatevirtual

Implements _SpellScript.

2083 {
2085 }
@ EFFECT_0
Definition: SharedDefines.h:31
@ SPELL_EFFECT_DUMMY
Definition: SharedDefines.h:781
#define SpellEffectFn(F, I, N)
Definition: SpellScript.h:337
HookList< EffectHandler > OnEffectHitTarget
Definition: SpellScript.h:336
void HandleDummy(SpellEffIndex)
Definition: zone_dragonblight.cpp:2056

References EFFECT_0, HandleDummy(), SpellScript::OnEffectHitTarget, SPELL_EFFECT_DUMMY, and SpellEffectFn.

◆ Validate()

bool spell_q12096_q12092_dummy::Validate ( SpellInfo const *  )
inlineoverrideprivatevirtual

Reimplemented from _SpellScript.

2052 {
2054 }
static bool ValidateSpellInfo(std::initializer_list< uint32 > spellIds)
Definition: SpellScript.h:125

References SPELL_CREATE_ITEM_BARK, and _SpellScript::ValidateSpellInfo().