5248 {
5251 if (!caster || !target)
5252 return;
5253
5255 {
5257 {
5259 {
5262
5264 {
5266 }
5267 }
5268 }
5269
5271 {
5274 {
5277 }
5278 }
5279 }
5280 }
std::int8_t int8
Definition: Define.h:105
@ SAY_GLUMDOR_STEAL
Definition: spell_generic.cpp:5234
@ NPC_GLUMDOR
Definition: spell_generic.cpp:5233
@ SPELL_STEAL_WEAPON
Definition: spell_generic.cpp:5232
#define sObjectMgr
Definition: ObjectMgr.h:1635
@ EQUIPMENT_SLOT_MAINHAND
Definition: Player.h:695
#define INVENTORY_SLOT_BAG_0
Definition: Player.h:675
@ UNIT_VIRTUAL_ITEM_SLOT_ID
Definition: UpdateFields.h:116
Definition: Creature.h:43
Definition: CreatureData.h:360
Player * ToPlayer()
Definition: Object.h:201
Creature * ToCreature()
Definition: Object.h:205
Definition: Player.h:1081
Unit * GetCaster() const
Definition: SpellScript.cpp:1020
Unit * GetTarget() const
Definition: SpellScript.cpp:1165