1627 {
1630 {
1633 }
1634 else
1636
1637 return true;
1638 }
QuestStatus
Definition: QuestDef.h:99
@ QUEST_STATUS_REWARDED
Definition: QuestDef.h:106
@ QUEST_STATUS_INCOMPLETE
Definition: QuestDef.h:103
@ QUEST_STATUS_COMPLETE
Definition: QuestDef.h:101
void SendGossipMenuFor(Player *player, uint32 npcTextID, ObjectGuid const guid)
Definition: ScriptedGossip.cpp:45
void AddGossipItemFor(Player *player, uint32 icon, std::string const &text, uint32 sender, uint32 action)
Definition: ScriptedGossip.cpp:28
@ GOSSIP_SENDER_MAIN
Definition: ScriptedGossip.h:70
@ GOSSIP_ACTION_INFO_DEF
Definition: ScriptedGossip.h:68
@ QUEST_DOING_YOUR_DUTY
Definition: go_scripts.cpp:1612
@ GOSSIP_USE_OUTHOUSE
Definition: go_scripts.cpp:1618
@ GOSSIP_OUTHOUSE_INUSE
Definition: go_scripts.cpp:1616
@ GOSSIP_OUTHOUSE_VACANT
Definition: go_scripts.cpp:1617
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:109
QuestStatus GetQuestStatus(uint32 quest_id) const
Definition: PlayerQuest.cpp:1424