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bool | IsDatabaseBound () const override |
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virtual void | OnConstructObject (Object *) |
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virtual void | OnDestructObject (Object *) |
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virtual void | OnConstructPlayer (Player *) |
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virtual void | OnDestructPlayer (Player *) |
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virtual void | OnConstructGroup (Group *) |
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virtual void | OnDestructGroup (Group *) |
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virtual void | OnConstructInstanceSave (InstanceSave *) |
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virtual void | OnDestructInstanceSave (InstanceSave *) |
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virtual void | OnItemCreate (Item *, ItemTemplate const *, Player const *) |
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virtual bool | CanApplySoulboundFlag (Item *, ItemTemplate const *) |
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virtual bool | CanItemApplyEquipSpell (Player *, Item *) |
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virtual bool | CanSendAuctionHello (WorldSession const *, ObjectGuid, Creature *) |
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virtual void | ValidateSpellAtCastSpell (Player *, uint32 &, uint32 &, uint8 &, uint8 &) |
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virtual void | ValidateSpellAtCastSpellResult (Player *, Unit *, Spell *, uint32, uint32) |
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virtual void | OnAfterLootTemplateProcess (Loot *, LootTemplate const *, LootStore const &, Player *, bool, bool, uint16) |
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virtual void | OnPlayerSetPhase (const AuraEffect *, AuraApplication const *, uint8, bool, uint32 &) |
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virtual void | OnInstanceSave (InstanceSave *) |
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virtual void | GetDialogStatus (Player *, Object *) |
| This hook called before get Quest Dialog Status. More...
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virtual bool | IsDatabaseBound () const |
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virtual bool | isAfterLoadScript () const |
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virtual void | checkValidity () |
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const std::string & | GetName () const |
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uint16 | GetTotalAvailableHooks () |
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