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#include "DBCStructure.h"
◆ categoryId
uint32 AchievementEntry::categoryId |
◆ count
uint32 AchievementEntry::count |
◆ flags
uint32 AchievementEntry::flags |
◆ ID
Referenced by AchievementMgr::CompletedAchievement(), AchievementGlobalMgr::CompletedAchievementForOfflinePlayer(), AchievementMgr::CompletedCriteriaFor(), AchievementGlobalMgr::GetAchievementReward(), AchievementGlobalMgr::GetAchievementRewardLocale(), AchievementMgr::IsCompletedAchievement(), AchievementMgr::IsCompletedCriteria(), AchievementGlobalMgr::IsRealmCompleted(), AchievementGlobalMgr::LoadAchievementCriteriaData(), AchievementMgr::ResetAchievementCriteria(), AchievementMgr::SendAchievementEarned(), AchievementGlobalMgr::SetRealmCompleted(), and AchievementMgr::UpdateAchievementCriteria().
◆ mapID
int32 AchievementEntry::mapID |
◆ name
std::array<char const*, 16> AchievementEntry::name |
◆ points
uint32 AchievementEntry::points |
◆ refAchievement
uint32 AchievementEntry::refAchievement |
◆ requiredFaction
int32 AchievementEntry::requiredFaction |