3446 {
3448 if (!target)
3449 return;
3450
3455 }
@ UNIT_FLAG_NON_ATTACKABLE
Definition: UnitDefines.h:230
@ UNIT_FLAG_NOT_SELECTABLE
Definition: UnitDefines.h:254
@ UNIT_FLAG_NOT_ATTACKABLE_1
Definition: UnitDefines.h:236
@ UNIT_FIELD_FLAGS
Definition: UpdateFields.h:117
Definition: Creature.h:46
void ForceValuesUpdateAtIndex(uint32)
Definition: Object.cpp:2067
void SetImmuneToAll(bool apply, bool keepCombat=false)
Definition: Unit.h:810
void RemoveUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition: Unit.h:684
Creature * GetHitCreature()
Definition: SpellScript.cpp:458
Definition: boss_the_lich_king.cpp:523
bool Execute(uint64, uint32) override
Definition: boss_the_lich_king.cpp:527