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| DoublePosition (double x=0.0, double y=0.0, double z=0.0, float o=0.0f) |
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| DoublePosition (float x, float y=0.0f, float z=0.0f, float o=0.0f) |
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| DoublePosition (Position const &pos) |
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double | GetDoublePositionX () const |
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double | GetDoublePositionY () const |
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double | GetDoublePositionZ () const |
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double | GetDoubleExactDist2dSq (DoublePosition const &pos) const |
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Position * | sync () |
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| Position (float x=0, float y=0, float z=0, float o=0) |
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| Position (Position const &loc) |
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| Position (Position &&)=default |
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Position & | operator= (const Position &)=default |
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Position & | operator= (Position &&)=default |
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bool | operator== (Position const &a) const |
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bool | operator!= (Position const &a) |
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| operator G3D::Vector3 () const |
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void | Relocate (float x, float y) |
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void | Relocate (float x, float y, float z) |
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void | Relocate (float x, float y, float z, float orientation) |
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void | Relocate (const Position &pos) |
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void | Relocate (const Position *pos) |
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void | RelocatePolarOffset (float angle, float dist, float z=0.0f) |
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void | RelocateOffset (const Position &offset) |
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void | SetOrientation (float orientation) |
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float | GetPositionX () const |
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float | GetPositionY () const |
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float | GetPositionZ () const |
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float | GetOrientation () const |
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void | GetPosition (float &x, float &y) const |
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void | GetPosition (float &x, float &y, float &z) const |
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void | GetPosition (float &x, float &y, float &z, float &o) const |
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Position | GetPosition () const |
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Position::PositionXYZStreamer | PositionXYZStream () |
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Position::PositionXYZOStreamer | PositionXYZOStream () |
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bool | IsPositionValid () const |
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float | GetExactDist2dSq (const float x, const float y) const |
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float | GetExactDist2dSq (Position const &pos) const |
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float | GetExactDist2dSq (Position const *pos) const |
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float | GetExactDist2d (const float x, const float y) const |
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float | GetExactDist2d (Position const &pos) const |
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float | GetExactDist2d (Position const *pos) const |
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float | GetExactDistSq (float x, float y, float z) const |
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float | GetExactDistSq (Position const &pos) const |
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float | GetExactDistSq (Position const *pos) const |
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float | GetExactDist (float x, float y, float z) const |
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float | GetExactDist (Position const &pos) const |
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float | GetExactDist (Position const *pos) const |
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void | GetPositionOffsetTo (const Position &endPos, Position &retOffset) const |
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Position | GetPositionWithOffset (Position const &offset) const |
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float | GetAngle (const Position *pos) const |
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float | GetAngle (float x, float y) const |
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float | GetAbsoluteAngle (float x, float y) const |
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float | GetAbsoluteAngle (Position const &pos) const |
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float | GetAbsoluteAngle (Position const *pos) const |
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float | GetRelativeAngle (const Position *pos) const |
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float | GetRelativeAngle (float x, float y) const |
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float | ToAbsoluteAngle (float relAngle) const |
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void | GetSinCos (float x, float y, float &vsin, float &vcos) const |
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bool | IsInDist2d (float x, float y, float dist) const |
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bool | IsInDist2d (const Position *pos, float dist) const |
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bool | IsInDist (float x, float y, float z, float dist) const |
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bool | IsInDist (const Position *pos, float dist) const |
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bool | IsWithinBox (const Position ¢er, float xradius, float yradius, float zradius) const |
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bool | HasInArc (float arcangle, const Position *pos, float targetRadius=0.0f) const |
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bool | HasInLine (Position const *pos, float width) const |
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std::string | ToString () const |
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