AzerothCore 3.3.5a
OpenSource WoW Emulator
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#include "ObjectMgr.h"
Public Member Functions | |
BroadcastText () | |
std::string const & | GetText (LocaleConstant locale=DEFAULT_LOCALE, uint8 gender=GENDER_MALE, bool forceGender=false) const |
Public Attributes | |
uint32 | Id {0} |
uint32 | LanguageID {0} |
std::vector< std::string > | MaleText |
std::vector< std::string > | FemaleText |
uint32 | EmoteId1 {0} |
uint32 | EmoteId2 {0} |
uint32 | EmoteId3 {0} |
uint32 | EmoteDelay1 {0} |
uint32 | EmoteDelay2 {0} |
uint32 | EmoteDelay3 {0} |
uint32 | SoundEntriesId {0} |
uint32 | EmotesID {0} |
uint32 | Flags {0} |
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inline |
References DEFAULT_LOCALE, FemaleText, and MaleText.
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inline |
References DEFAULT_LOCALE, FemaleText, GENDER_FEMALE, and MaleText.
Referenced by CreatureTextMgr::GetLocalizedChatString(), WorldSession::HandleNpcTextQueryOpcode(), Acore::BroadcastTextBuilder::operator()(), Unit::Whisper(), and Player::Whisper().
uint32 BroadcastText::EmoteDelay1 {0} |
Referenced by ObjectMgr::LoadBroadcastTexts().
uint32 BroadcastText::EmoteDelay2 {0} |
Referenced by ObjectMgr::LoadBroadcastTexts().
uint32 BroadcastText::EmoteDelay3 {0} |
Referenced by ObjectMgr::LoadBroadcastTexts().
uint32 BroadcastText::EmoteId1 {0} |
Referenced by ObjectMgr::LoadBroadcastTexts().
uint32 BroadcastText::EmoteId2 {0} |
Referenced by ObjectMgr::LoadBroadcastTexts().
uint32 BroadcastText::EmoteId3 {0} |
Referenced by ObjectMgr::LoadBroadcastTexts().
uint32 BroadcastText::EmotesID {0} |
Referenced by ObjectMgr::LoadBroadcastTexts().
std::vector<std::string> BroadcastText::FemaleText |
Referenced by BroadcastText(), GetText(), ObjectMgr::LoadBroadcastTexts(), and Player::PrepareGossipMenu().
uint32 BroadcastText::Flags {0} |
Referenced by ObjectMgr::LoadBroadcastTexts().
uint32 BroadcastText::Id {0} |
Referenced by ObjectMgr::LoadBroadcastTexts().
uint32 BroadcastText::LanguageID {0} |
Referenced by ObjectMgr::LoadBroadcastTexts(), and Acore::BroadcastTextBuilder::operator()().
std::vector<std::string> BroadcastText::MaleText |
Referenced by GossipMenu::AddMenuItem(), BroadcastText(), GetText(), ObjectMgr::LoadBroadcastTexts(), and Player::PrepareGossipMenu().
uint32 BroadcastText::SoundEntriesId {0} |
Referenced by ObjectMgr::LoadBroadcastTexts().