3646 {
3648 if (!player)
3649 {
3650 return;
3651 }
3652
3655 {
3657 {
3658 Position pos =
Position(recallSpellTarget->target_X, recallSpellTarget->target_Y, recallSpellTarget->target_Z, recallSpellTarget->target_Orientation);
3660 }
3661 }
3662 }
#define sSpellMgr
Definition: SpellMgr.h:825
@ SPELL_RECALL_HORDE
Definition: spell_item.cpp:3637
@ SPELL_RECALL_ALLIANCE
Definition: spell_item.cpp:3638
TeamId
Definition: SharedDefines.h:759
@ TEAM_HORDE
Definition: SharedDefines.h:761
Player * ToPlayer()
Definition: Object.h:198
Definition: Position.h:28
Definition: Player.h:1064
TeamId GetTeamId(bool original=false) const
Definition: Player.h:2088
TeamId GetBgTeamId() const
Definition: Player.h:2258
void Relocate(Position const &pos)
Definition: Spell.cpp:94
Definition: SpellMgr.h:396
Unit * GetCaster()
Definition: SpellScript.cpp:401