#include "DBCStructure.h"
◆ CanControl()
bool VehicleSeatEntry::CanControl |
( |
| ) |
const |
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inline |
◆ CanEnterOrExit()
bool VehicleSeatEntry::CanEnterOrExit |
( |
| ) |
const |
|
inline |
◆ CanSwitchFromSeat()
bool VehicleSeatEntry::CanSwitchFromSeat |
( |
| ) |
const |
|
inline |
◆ IsEjectable()
bool VehicleSeatEntry::IsEjectable |
( |
| ) |
const |
|
inline |
◆ IsUsableByOverride()
bool VehicleSeatEntry::IsUsableByOverride |
( |
| ) |
const |
|
inline |
◆ m_attachmentID
int32 VehicleSeatEntry::m_attachmentID |
◆ m_attachmentOffsetX
float VehicleSeatEntry::m_attachmentOffsetX |
◆ m_attachmentOffsetY
float VehicleSeatEntry::m_attachmentOffsetY |
◆ m_attachmentOffsetZ
float VehicleSeatEntry::m_attachmentOffsetZ |
◆ m_enterAnimLoop
int32 VehicleSeatEntry::m_enterAnimLoop |
◆ m_enterAnimStart
int32 VehicleSeatEntry::m_enterAnimStart |
◆ m_enterGravity
float VehicleSeatEntry::m_enterGravity |
◆ m_enterMaxArcHeight
float VehicleSeatEntry::m_enterMaxArcHeight |
◆ m_enterMaxDuration
float VehicleSeatEntry::m_enterMaxDuration |
◆ m_enterMinArcHeight
float VehicleSeatEntry::m_enterMinArcHeight |
◆ m_enterMinDuration
float VehicleSeatEntry::m_enterMinDuration |
◆ m_enterPreDelay
float VehicleSeatEntry::m_enterPreDelay |
◆ m_enterSpeed
float VehicleSeatEntry::m_enterSpeed |
◆ m_enterUISoundID
uint32 VehicleSeatEntry::m_enterUISoundID |
◆ m_exitAnimEnd
int32 VehicleSeatEntry::m_exitAnimEnd |
◆ m_exitAnimLoop
int32 VehicleSeatEntry::m_exitAnimLoop |
◆ m_exitAnimStart
int32 VehicleSeatEntry::m_exitAnimStart |
◆ m_exitGravity
float VehicleSeatEntry::m_exitGravity |
◆ m_exitMaxArcHeight
float VehicleSeatEntry::m_exitMaxArcHeight |
◆ m_exitMaxDuration
float VehicleSeatEntry::m_exitMaxDuration |
◆ m_exitMinArcHeight
float VehicleSeatEntry::m_exitMinArcHeight |
◆ m_exitMinDuration
float VehicleSeatEntry::m_exitMinDuration |
◆ m_exitPreDelay
float VehicleSeatEntry::m_exitPreDelay |
◆ m_exitSpeed
float VehicleSeatEntry::m_exitSpeed |
◆ m_exitUISoundID
uint32 VehicleSeatEntry::m_exitUISoundID |
◆ m_flags
uint32 VehicleSeatEntry::m_flags |
◆ m_flagsB
uint32 VehicleSeatEntry::m_flagsB |
◆ m_ID
◆ m_passengerAttachmentID
int32 VehicleSeatEntry::m_passengerAttachmentID |
◆ m_passengerPitch
float VehicleSeatEntry::m_passengerPitch |
◆ m_passengerRoll
float VehicleSeatEntry::m_passengerRoll |
◆ m_passengerYaw
float VehicleSeatEntry::m_passengerYaw |
◆ m_rideAnimLoop
int32 VehicleSeatEntry::m_rideAnimLoop |
◆ m_rideAnimStart
int32 VehicleSeatEntry::m_rideAnimStart |
◆ m_rideUpperAnimLoop
int32 VehicleSeatEntry::m_rideUpperAnimLoop |
◆ m_rideUpperAnimStart
int32 VehicleSeatEntry::m_rideUpperAnimStart |
◆ m_uiSkin
int32 VehicleSeatEntry::m_uiSkin |
◆ m_vehicleAbilityDisplay
uint32 VehicleSeatEntry::m_vehicleAbilityDisplay |
◆ m_vehicleEnterAnim
int32 VehicleSeatEntry::m_vehicleEnterAnim |
◆ m_vehicleEnterAnimBone
int32 VehicleSeatEntry::m_vehicleEnterAnimBone |
◆ m_vehicleEnterAnimDelay
float VehicleSeatEntry::m_vehicleEnterAnimDelay |
◆ m_vehicleExitAnim
int32 VehicleSeatEntry::m_vehicleExitAnim |
◆ m_vehicleExitAnimBone
int32 VehicleSeatEntry::m_vehicleExitAnimBone |
◆ m_vehicleExitAnimDelay
float VehicleSeatEntry::m_vehicleExitAnimDelay |
◆ m_vehicleRideAnimLoop
int32 VehicleSeatEntry::m_vehicleRideAnimLoop |
◆ m_vehicleRideAnimLoopBone
int32 VehicleSeatEntry::m_vehicleRideAnimLoopBone |