1626 {
1629 {
1632 }
1633 else
1635
1636 return true;
1637 }
@ QUEST_DOING_YOUR_DUTY
Definition: go_scripts.cpp:1611
@ GOSSIP_USE_OUTHOUSE
Definition: go_scripts.cpp:1617
@ GOSSIP_OUTHOUSE_INUSE
Definition: go_scripts.cpp:1615
@ GOSSIP_OUTHOUSE_VACANT
Definition: go_scripts.cpp:1616
void SendGossipMenuFor(Player *player, uint32 npcTextID, ObjectGuid const guid)
Definition: ScriptedGossip.cpp:45
void AddGossipItemFor(Player *player, uint32 icon, std::string const &text, uint32 sender, uint32 action)
Definition: ScriptedGossip.cpp:28
@ GOSSIP_SENDER_MAIN
Definition: ScriptedGossip.h:70
@ GOSSIP_ACTION_INFO_DEF
Definition: ScriptedGossip.h:68
QuestStatus
Definition: QuestDef.h:99
@ QUEST_STATUS_REWARDED
Definition: QuestDef.h:106
@ QUEST_STATUS_INCOMPLETE
Definition: QuestDef.h:103
@ QUEST_STATUS_COMPLETE
Definition: QuestDef.h:101
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:112
QuestStatus GetQuestStatus(uint32 quest_id) const
Definition: PlayerQuest.cpp:1429