3647 {
3649 if (!player)
3650 {
3651 return;
3652 }
3653
3656 {
3658 {
3659 Position pos =
Position(recallSpellTarget->target_X, recallSpellTarget->target_Y, recallSpellTarget->target_Z, recallSpellTarget->target_Orientation);
3661 }
3662 }
3663 }
@ SPELL_RECALL_HORDE
Definition: spell_item.cpp:3638
@ SPELL_RECALL_ALLIANCE
Definition: spell_item.cpp:3639
TeamId
Definition: SharedDefines.h:759
@ TEAM_HORDE
Definition: SharedDefines.h:761
#define sSpellMgr
Definition: SpellMgr.h:825
Player * ToPlayer()
Definition: Object.h:201
Definition: Position.h:27
Definition: Player.h:1081
TeamId GetTeamId(bool original=false) const
Definition: Player.h:2108
TeamId GetBgTeamId() const
Definition: Player.h:2278
void Relocate(Position const &pos)
Definition: Spell.cpp:93
Definition: SpellMgr.h:396
Unit * GetCaster()
Definition: SpellScript.cpp:401