#include "GroupReference.h"
◆ GroupReference()
GroupReference::GroupReference |
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Definition: Reference.h:27
◆ ~GroupReference()
GroupReference::~GroupReference |
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◆ getSubGroup()
uint8 GroupReference::getSubGroup |
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◆ next() [1/2]
Reference< TO, FROM > * next()
Definition: Reference.h:84
Definition: GroupReference.h:27
References Reference< TO, FROM >::next().
Referenced by KillRewarder::_InitGroupData(), KillRewarder::_RewardGroup(), Group::AddMember(), Group::BroadcastPacket(), Group::BroadcastReadyCheck(), Group::CanJoinBattlegroundQueue(), Player::CanUninviteFromGroup(), Spell::CheckCast(), npc_unkor_the_ruthless::npc_unkor_the_ruthlessAI::DamageTaken(), Group::DoForAllMembers(), SmartAI::EndPath(), Loot::FillLoot(), FollowerAI::GetLeaderForFollower(), Player::GetNextRandomRaidMember(), Unit::GetNextRandomRaidMemberOrPet(), Unit::GetPartyMembers(), Player::GetsRecruitAFriendBonus(), SmartScript::GetTargets(), Player::GroupEventHappens(), Group::GroupLoot(), Unit::HandleAuraRaidProcFromChargeWithValue(), WorldSession::HandleBattlemasterJoinArena(), misc_commandscript::HandleGroupSummonCommand(), OutdoorPvP::HandleKill(), OutdoorPvPNA::HandleKill(), lfg_commandscript::HandleLfgGroupInfoCommand(), WorldSession::HandleLfgPartyLockInfoRequestOpcode(), WorldSession::HandleLootMoneyOpcode(), WorldSession::HandlePushQuestToParty(), WorldSession::HandleQuestgiverAcceptQuestOpcode(), spell_razelikh_teleport_group::HandleScriptEffect(), WorldSession::HandleSetDungeonDifficultyOpcode(), WorldSession::HandleSetRaidDifficultyOpcode(), tele_commandscript::HandleTeleGroupCommand(), SmartAI::IsEscortInvokerInRange(), npc_escortAI::IsPlayerOrGroupInRange(), lfg::LFGMgr::JoinLfg(), npc_escortAI::JustDied(), FollowerAI::JustDied(), boss_lady_deathwhisper::boss_lady_deathwhisperAI::JustDied(), npc_darnavan::npc_darnavanAI::JustDied(), Unit::Kill(), lfg::LFGMgr::MakeNewGroup(), Group::MasterLoot(), Group::NeedBeforeGreed(), lfg::LFGPlayerScript::OnMapChanged(), Player::RewardPlayerAndGroupAtEvent(), Group::SetDungeonDifficulty(), Group::SetRaidDifficulty(), Totem::UnSummon(), FollowerAI::UpdateAI(), PetAI::UpdateAllies(), Group::UpdatePlayerOutOfRange(), GameObject::Use(), and npc_custodian_of_time::npc_custodian_of_timeAI::WaypointReached().
◆ next() [2/2]
◆ setSubGroup()
void GroupReference::setSubGroup |
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uint8 |
pSubGroup | ) |
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◆ sourceObjectDestroyLink()
void GroupReference::sourceObjectDestroyLink |
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◆ targetObjectBuildLink()
void GroupReference::targetObjectBuildLink |
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overrideprotectedvirtual |
◆ targetObjectDestroyLink()
void GroupReference::targetObjectDestroyLink |
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◆ iSubGroup
uint8 GroupReference::iSubGroup {0} |
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