AzerothCore 3.3.5a
OpenSource WoW Emulator
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npc_pet_dk_ebon_gargoyle::npc_pet_dk_ebon_gargoyleAI Struct Reference
Inheritance diagram for npc_pet_dk_ebon_gargoyle::npc_pet_dk_ebon_gargoyleAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_pet_dk_ebon_gargoyleAI (Creature *creature)
 
void MovementInform (uint32 type, uint32 point) override
 
void InitializeAI () override
 
void MySelectNextTarget ()
 
void AttackStart (Unit *who) override
 
void RemoveTargetAura ()
 
void Reset () override
 
void FlyAway ()
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

ObjectGuid _targetGUID
 
uint32 _despawnTimer
 
uint32 _selectionTimer
 
uint32 _initialCastTimer
 
bool _despawning
 
bool _initialSelection
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_pet_dk_ebon_gargoyleAI()

npc_pet_dk_ebon_gargoyle::npc_pet_dk_ebon_gargoyleAI::npc_pet_dk_ebon_gargoyleAI ( Creature creature)
inline
59 : ScriptedAI(creature)
60 {
61 _despawnTimer = 36000; // 30 secs + 4 fly out + 2 initial attack timer
62 _despawning = false;
63 _initialSelection = true;
65 }
Definition: ScriptedCreature.h:190
void Clear()
Definition: ObjectGuid.h:138
bool _initialSelection
Definition: pet_dk.cpp:230
uint32 _despawnTimer
Definition: pet_dk.cpp:226
ObjectGuid _targetGUID
Definition: pet_dk.cpp:225

References _despawning, _despawnTimer, _initialSelection, _targetGUID, and ObjectGuid::Clear().

Member Function Documentation

◆ AttackStart()

void npc_pet_dk_ebon_gargoyle::npc_pet_dk_ebon_gargoyleAI::AttackStart ( Unit who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

126 {
128 _targetGUID = who->GetGUID();
131 }
@ SPELL_DK_SUMMON_GARGOYLE_1
Definition: pet_dk.cpp:41
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:208
Creature * me
Definition: ScriptedCreature.h:280
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:109
Aura * AddAura(uint32 spellId, Unit *target)
Definition: Unit.cpp:18850
void RemoveTargetAura()
Definition: pet_dk.cpp:133

References _targetGUID, Unit::AddAura(), ScriptedAI::AttackStart(), Object::GetGUID(), ScriptedAI::me, RemoveTargetAura(), and SPELL_DK_SUMMON_GARGOYLE_1.

◆ FlyAway()

void npc_pet_dk_ebon_gargoyle::npc_pet_dk_ebon_gargoyleAI::FlyAway ( )
inline
148 {
150
151 // Stop Fighting
152 me->CombatStop(true);
154
155 // Sanctuary
158
159 me->SetSpeed(MOVE_FLIGHT, 1.0f, true);
160 me->SetSpeed(MOVE_RUN, 1.0f, true);
161 float x = me->GetPositionX() + 20 * cos(me->GetOrientation());
162 float y = me->GetPositionY() + 20 * std::sin(me->GetOrientation());
163 float z = me->GetPositionZ() + 40;
164 me->DisableSpline();
165 me->GetMotionMaster()->Clear(false);
166
167 me->GetMotionMaster()->MoveCharge(x, y, z, 7.0f, 1);
168 me->SetCanFly(true);
169 me->SetDisableGravity(true);
170
171 _despawning = true;
172 }
@ SPELL_DK_SANCTUARY
Definition: pet_dk.cpp:44
@ REACT_PASSIVE
Definition: Unit.h:548
@ MOVE_FLIGHT
Definition: UnitDefines.h:334
@ MOVE_RUN
Definition: UnitDefines.h:329
@ UNIT_FLAG_NON_ATTACKABLE
Definition: UnitDefines.h:230
@ UNIT_FIELD_FLAGS
Definition: UpdateFields.h:117
bool SetDisableGravity(bool disable, bool packetOnly=false, bool updateAnimationTier=true) override
Enable or disable the creature's fly mode by adding or removing: MOVEMENTFLAG_FLYING....
Definition: Creature.cpp:3203
bool SetCanFly(bool enable, bool packetOnly=false) override
Add the movement flag: MOVEMENTFLAGCAN_FLY. Generaly only use by players, allowing them to fly by pre...
Definition: Creature.cpp:3288
void SetReactState(ReactStates state)
A creature can have 3 ReactStates : Agressive, Passive, Neutral.
Definition: Creature.h:96
void ApplyModFlag(uint16 index, uint32 flag, bool apply)
Definition: Object.cpp:899
float GetPositionZ() const
Definition: Position.h:118
float GetOrientation() const
Definition: Position.h:119
float GetPositionX() const
Definition: Position.h:116
float GetPositionY() const
Definition: Position.h:117
void CombatStop(bool includingCast=false)
Definition: Unit.cpp:10427
MotionMaster * GetMotionMaster()
Definition: Unit.h:1622
void DisableSpline()
Definition: Unit.cpp:636
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1167
void SetSpeed(UnitMoveType mtype, float rate, bool forced=false)
Definition: Unit.cpp:14415
void MoveCharge(float x, float y, float z, float speed=SPEED_CHARGE, uint32 id=EVENT_CHARGE, const Movement::PointsArray *path=nullptr, bool generatePath=false, float orientation=0.0f, ObjectGuid targetGUID=ObjectGuid::Empty)
The unit will charge the target. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition: MotionMaster.cpp:670
void Clear(bool reset=true)
Definition: MotionMaster.h:165

References _despawning, Object::ApplyModFlag(), Unit::CastSpell(), MotionMaster::Clear(), Unit::CombatStop(), Unit::DisableSpline(), Unit::GetMotionMaster(), Position::GetOrientation(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), ScriptedAI::me, MOVE_FLIGHT, MOVE_RUN, MotionMaster::MoveCharge(), REACT_PASSIVE, RemoveTargetAura(), Creature::SetCanFly(), Creature::SetDisableGravity(), Creature::SetReactState(), Unit::SetSpeed(), SPELL_DK_SANCTUARY, UNIT_FIELD_FLAGS, and UNIT_FLAG_NON_ATTACKABLE.

Referenced by UpdateAI().

◆ InitializeAI()

void npc_pet_dk_ebon_gargoyle::npc_pet_dk_ebon_gargoyleAI::InitializeAI ( )
inlineoverridevirtual

Reimplemented from UnitAI.

77 {
79 Unit* owner = me->GetOwner();
80 if (!owner)
81 return;
82
83 // Xinef: Night of the Dead avoidance
86 {
87 if (aur->GetEffect(0))
88 {
89 aur->GetEffect(0)->SetAmount(-aurEff->GetSpellInfo()->Effects[EFFECT_2].CalcValue());
90 }
91 }
92
93 me->SetCanFly(true);
94 me->SetDisableGravity(true);
95
99 _selectionTimer = 2000;
101 }
@ SPELL_DK_NIGHT_OF_THE_DEAD
Definition: pet_dk.cpp:45
@ SPELL_AURA_ADD_FLAT_MODIFIER
Definition: SpellAuraDefines.h:170
#define MAX_FALL_DISTANCE
Definition: Map.h:164
@ UNIT_STATE_NO_ENVIRONMENT_UPD
Definition: UnitDefines.h:177
@ EFFECT_2
Definition: SharedDefines.h:33
@ SPELLFAMILY_DEATHKNIGHT
Definition: SharedDefines.h:3543
virtual void InitializeAI()
Definition: UnitAI.h:204
float GetMapHeight(float x, float y, float z, bool vmap=true, float distanceToSearch=50.0f) const
Definition: Object.cpp:3120
Definition: Unit.h:630
Aura * GetAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition: Unit.cpp:5581
Unit * GetOwner() const
Definition: Unit.cpp:10591
AuraEffect * GetAuraEffect(uint32 spellId, uint8 effIndex, ObjectGuid casterGUID=ObjectGuid::Empty) const
Definition: Unit.cpp:5494
void AddUnitState(uint32 f)
Definition: Unit.h:700
Definition: SpellAuraEffects.h:39
Definition: SpellAuras.h:87
uint32 _selectionTimer
Definition: pet_dk.cpp:227
uint32 _initialCastTimer
Definition: pet_dk.cpp:228

References _initialCastTimer, _selectionTimer, Unit::AddUnitState(), EFFECT_2, Unit::GetAura(), Unit::GetAuraEffect(), WorldObject::GetMapHeight(), Unit::GetMotionMaster(), Unit::GetOwner(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), UnitAI::InitializeAI(), MAX_FALL_DISTANCE, ScriptedAI::me, MotionMaster::MoveCharge(), Creature::SetCanFly(), Creature::SetDisableGravity(), SPELL_AURA_ADD_FLAT_MODIFIER, SPELL_DK_NIGHT_OF_THE_DEAD, SPELLFAMILY_DEATHKNIGHT, and UNIT_STATE_NO_ENVIRONMENT_UPD.

◆ MovementInform()

void npc_pet_dk_ebon_gargoyle::npc_pet_dk_ebon_gargoyleAI::MovementInform ( uint32  type,
uint32  point 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

68 {
69 if (type == POINT_MOTION_TYPE && point == 1)
70 {
71 me->SetCanFly(false);
72 me->SetDisableGravity(false);
73 }
74 }
@ POINT_MOTION_TYPE
Definition: MotionMaster.h:46

References ScriptedAI::me, POINT_MOTION_TYPE, Creature::SetCanFly(), and Creature::SetDisableGravity().

◆ MySelectNextTarget()

void npc_pet_dk_ebon_gargoyle::npc_pet_dk_ebon_gargoyleAI::MySelectNextTarget ( )
inline
104 {
105 Unit* owner = me->GetOwner();
106 if (owner && owner->IsPlayer() && (!me->GetVictim() || me->GetVictim()->IsImmunedToSpell(sSpellMgr->GetSpellInfo(51963)) || !me->IsValidAttackTarget(me->GetVictim()) || !owner->CanSeeOrDetect(me->GetVictim())))
107 {
108 Unit* selection = owner->ToPlayer()->GetSelectedUnit();
109 if (selection && selection != me->GetVictim() && me->IsValidAttackTarget(selection))
110 {
111 me->GetMotionMaster()->Clear(false);
112 SetGazeOn(selection);
113 }
114
115 else if (!me->GetVictim() || !owner->CanSeeOrDetect(me->GetVictim()))
116 {
117 me->CombatStop(true);
118 me->GetMotionMaster()->Clear(false);
121 }
122 }
123 }
#define sSpellMgr
Definition: SpellMgr.h:825
#define PET_FOLLOW_DIST
Definition: PetDefines.h:198
void SetGazeOn(Unit *target)
Definition: CreatureAI.cpp:242
bool IsPlayer() const
Definition: Object.h:197
Player * ToPlayer()
Definition: Object.h:198
bool CanSeeOrDetect(WorldObject const *obj, bool ignoreStealth=false, bool distanceCheck=false, bool checkAlert=false) const
Definition: Object.cpp:1726
Unit * GetSelectedUnit() const
Definition: Player.cpp:11536
Unit * GetVictim() const
Definition: Unit.h:853
virtual bool IsImmunedToSpell(SpellInfo const *spellInfo, Spell const *spell=nullptr)
Definition: Unit.cpp:12902
bool IsValidAttackTarget(Unit const *target, SpellInfo const *bySpell=nullptr) const
Definition: Unit.cpp:13857
void MoveFollow(Unit *target, float dist, float angle, MovementSlot slot=MOTION_SLOT_ACTIVE, bool inheritWalkState=true)
The unit will follow this target. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition: MotionMaster.cpp:409

References WorldObject::CanSeeOrDetect(), MotionMaster::Clear(), Unit::CombatStop(), Unit::GetMotionMaster(), Unit::GetOwner(), Player::GetSelectedUnit(), Unit::GetVictim(), Unit::IsImmunedToSpell(), Object::IsPlayer(), Unit::IsValidAttackTarget(), ScriptedAI::me, MotionMaster::MoveFollow(), PET_FOLLOW_DIST, RemoveTargetAura(), CreatureAI::SetGazeOn(), sSpellMgr, and Object::ToPlayer().

Referenced by Reset(), and UpdateAI().

◆ RemoveTargetAura()

void npc_pet_dk_ebon_gargoyle::npc_pet_dk_ebon_gargoyleAI::RemoveTargetAura ( )
inline
134 {
136 target->RemoveAura(SPELL_DK_SUMMON_GARGOYLE_1, me->GetGUID());
137 }
Unit * GetUnit(WorldObject const &, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:199

References _targetGUID, Object::GetGUID(), ObjectAccessor::GetUnit(), ScriptedAI::me, and SPELL_DK_SUMMON_GARGOYLE_1.

Referenced by AttackStart(), FlyAway(), and MySelectNextTarget().

◆ Reset()

void npc_pet_dk_ebon_gargoyle::npc_pet_dk_ebon_gargoyleAI::Reset ( )
inlineoverridevirtual

◆ UpdateAI()

void npc_pet_dk_ebon_gargoyle::npc_pet_dk_ebon_gargoyleAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from ScriptedAI.

175 {
177 {
178 _initialSelection = false;
179 // Find victim of Summon Gargoyle spell
180 std::list<Unit*> targets;
183 Cell::VisitAllObjects(me, searcher, 50.0f);
184 for (std::list<Unit*>::const_iterator iter = targets.begin(); iter != targets.end(); ++iter)
185 if ((*iter)->GetAura(SPELL_DK_SUMMON_GARGOYLE_1, me->GetOwnerGUID()))
186 {
187 (*iter)->RemoveAura(SPELL_DK_SUMMON_GARGOYLE_1, me->GetOwnerGUID());
188 SetGazeOn(*iter);
189 _targetGUID = (*iter)->GetGUID();
190 break;
191 }
192 }
193 if (_despawnTimer > 4000)
194 {
195 _despawnTimer -= diff;
197 {
199 return;
200 }
201
202 _initialCastTimer += diff;
203 _selectionTimer += diff;
204 if (_selectionTimer >= 1000)
205 {
207 _selectionTimer = 0;
208 }
210 me->CastSpell(me->GetVictim(), 51963, false);
211 }
212 else
213 {
214 if (!_despawning)
215 FlyAway();
216
217 if (_despawnTimer > diff)
218 _despawnTimer -= diff;
219 else
221 }
222 }
@ UNIT_STATE_LOST_CONTROL
Definition: UnitDefines.h:191
@ UNIT_STATE_CASTING
Definition: UnitDefines.h:164
@ MOTION_SLOT_CONTROLLED
Definition: MotionMaster.h:63
@ NULL_MOTION_TYPE
Definition: MotionMaster.h:56
bool UpdateVictimWithGaze()
Definition: CreatureAI.cpp:251
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2176
bool HasUnitState(const uint32 f) const
Definition: Unit.h:701
ObjectGuid GetOwnerGUID() const
Definition: Unit.h:678
static void VisitAllObjects(WorldObject const *obj, T &visitor, float radius, bool dont_load=true)
Definition: CellImpl.h:206
Definition: GridNotifiers.h:423
Definition: GridNotifiers.h:861
MovementGeneratorType GetMotionSlotType(int slot) const
Definition: MotionMaster.cpp:921

References _despawning, _despawnTimer, _initialCastTimer, _initialSelection, _selectionTimer, _targetGUID, Unit::CastSpell(), Creature::DespawnOrUnsummon(), FlyAway(), Unit::GetMotionMaster(), MotionMaster::GetMotionSlotType(), Unit::GetOwnerGUID(), Unit::GetVictim(), Unit::HasUnitState(), ScriptedAI::me, MOTION_SLOT_CONTROLLED, MySelectNextTarget(), NULL_MOTION_TYPE, CreatureAI::SetGazeOn(), SPELL_DK_SUMMON_GARGOYLE_1, UNIT_STATE_CASTING, UNIT_STATE_LOST_CONTROL, CreatureAI::UpdateVictimWithGaze(), and Cell::VisitAllObjects().

Member Data Documentation

◆ _despawning

bool npc_pet_dk_ebon_gargoyle::npc_pet_dk_ebon_gargoyleAI::_despawning
private

◆ _despawnTimer

uint32 npc_pet_dk_ebon_gargoyle::npc_pet_dk_ebon_gargoyleAI::_despawnTimer
private

◆ _initialCastTimer

uint32 npc_pet_dk_ebon_gargoyle::npc_pet_dk_ebon_gargoyleAI::_initialCastTimer
private

Referenced by InitializeAI(), and UpdateAI().

◆ _initialSelection

bool npc_pet_dk_ebon_gargoyle::npc_pet_dk_ebon_gargoyleAI::_initialSelection
private

◆ _selectionTimer

uint32 npc_pet_dk_ebon_gargoyle::npc_pet_dk_ebon_gargoyleAI::_selectionTimer
private

Referenced by InitializeAI(), Reset(), and UpdateAI().

◆ _targetGUID

ObjectGuid npc_pet_dk_ebon_gargoyle::npc_pet_dk_ebon_gargoyleAI::_targetGUID
private