#include "GridNotifiers.h"
◆ NearestGameObjectCheck() [1/2]
Acore::NearestGameObjectCheck::NearestGameObjectCheck |
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WorldObject const & |
obj | ) |
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inline |
float i_range
Definition: GridNotifiers.h:714
WorldObject const & i_obj
Definition: GridNotifiers.h:713
◆ NearestGameObjectCheck() [2/2]
◆ operator()()
bool Acore::NearestGameObjectCheck::operator() |
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GameObject * |
go | ) |
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inline |
704 {
706 {
708 return true;
709 }
710 return false;
711 }
bool IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true, bool useBoundingRadius=true) const
Definition: Object.cpp:1321
float GetDistance(WorldObject const *obj) const
Definition: Object.cpp:1245
References WorldObject::GetDistance(), i_obj, i_range, and WorldObject::IsWithinDistInMap().
◆ i_obj
WorldObject const& Acore::NearestGameObjectCheck::i_obj |
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private |
◆ i_range
float Acore::NearestGameObjectCheck::i_range |
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private |