1134 {
1137 return;
1138
1140
1143 {
1147 if (!summon)
1148 continue;
1149
1156 }
1157 }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
bool roll_chance_i(int chance)
Definition: Random.h:59
std::uint8_t uint8
Definition: Define.h:109
@ MOTION_SLOT_CONTROLLED
Definition: MotionMaster.h:63
@ REACT_PASSIVE
Definition: Unit.h:548
@ TEMPSUMMON_TIMED_DESPAWN
Definition: Object.h:47
#define PET_FOLLOW_DIST
Definition: PetDefines.h:198
@ SPELL_PINK_ELEKK
Definition: spell_item.cpp:1126
Definition: Creature.h:46
void SetReactState(ReactStates state)
A creature can have 3 ReactStates : Agressive, Passive, Neutral.
Definition: Creature.h:97
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2355
bool GetClosePoint(float &x, float &y, float &z, float size, float distance2d=0, float angle=0, WorldObject const *forWho=nullptr, bool force=false) const
Definition: Object.cpp:2699
Definition: Position.h:28
float m_positionZ
Definition: Position.h:58
float m_positionX
Definition: Position.h:56
float m_positionY
Definition: Position.h:57
float GetOrientation() const
Definition: Position.h:120
void SetFaction(uint32 faction)
Definition: Unit.cpp:10018
MotionMaster * GetMotionMaster()
Definition: Unit.h:1601
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1168
void SetOwnerGUID(ObjectGuid owner)
Definition: Unit.cpp:10535
void SetImmuneToAll(bool apply, bool keepCombat=false)
Definition: Unit.h:810
void MoveFollow(Unit *target, float dist, float angle, MovementSlot slot=MOTION_SLOT_ACTIVE, bool inheritWalkState=true)
The unit will follow this target. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition: MotionMaster.cpp:409
void ExecuteLogEffectSummonObject(uint8 effIndex, WorldObject *obj)
Definition: Spell.cpp:5148
std::array< SpellEffectInfo, MAX_SPELL_EFFECTS > Effects
Definition: SpellInfo.h:393
SpellInfo const * GetSpellInfo()
Definition: SpellScript.cpp:411
void PreventHitDefaultEffect(SpellEffIndex effIndex)
Definition: SpellScript.cpp:590
int32 GetEffectValue() const
Definition: SpellScript.cpp:600
Spell * GetSpell()
Definition: SpellScript.h:442
Unit * GetCaster()
Definition: SpellScript.cpp:401