AzerothCore 3.3.5a
OpenSource WoW Emulator
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spell_item_draenic_pale_ale Class Reference
Inheritance diagram for spell_item_draenic_pale_ale:
SpellScript _SpellScript

Private Member Functions

 PrepareSpellScript (spell_item_draenic_pale_ale)
 
void HandleSummon (SpellEffIndex effIndex)
 
void Register () override
 

Additional Inherited Members

- Public Member Functions inherited from SpellScript
bool _Validate (SpellInfo const *entry) override
 
bool _Load (Spell *spell)
 
void _InitHit ()
 
bool _IsEffectPrevented (SpellEffIndex effIndex)
 
bool _IsDefaultEffectPrevented (SpellEffIndex effIndex)
 
void _PrepareScriptCall (SpellScriptHookType hookType)
 
void _FinishScriptCall ()
 
bool IsInCheckCastHook () const
 
bool IsInTargetHook () const
 
bool IsInHitPhase () const
 
bool IsInEffectHook () const
 
UnitGetCaster ()
 
UnitGetOriginalCaster ()
 
SpellInfo const * GetSpellInfo ()
 
SpellValue const * GetSpellValue ()
 
WorldLocation const * GetExplTargetDest ()
 
void SetExplTargetDest (WorldLocation &loc)
 
WorldObjectGetExplTargetWorldObject ()
 
UnitGetExplTargetUnit ()
 
GameObjectGetExplTargetGObj ()
 
ItemGetExplTargetItem ()
 
UnitGetHitUnit ()
 
CreatureGetHitCreature ()
 
PlayerGetHitPlayer ()
 
ItemGetHitItem ()
 
GameObjectGetHitGObj ()
 
WorldLocationGetHitDest ()
 
int32 GetHitDamage ()
 
void SetHitDamage (int32 damage)
 
void PreventHitDamage ()
 
int32 GetHitHeal ()
 
void SetHitHeal (int32 heal)
 
void PreventHitHeal ()
 
SpellGetSpell ()
 
AuraGetHitAura ()
 
void PreventHitAura ()
 
void PreventHitEffect (SpellEffIndex effIndex)
 
void PreventHitDefaultEffect (SpellEffIndex effIndex)
 
int32 GetEffectValue () const
 
void SetEffectValue (int32 value)
 
ItemGetCastItem ()
 
void CreateItem (uint32 effIndex, uint32 itemId)
 
SpellInfo const * GetTriggeringSpell ()
 
void FinishCast (SpellCastResult result)
 
void Cancel ()
 
void SetCustomCastResultMessage (SpellCustomErrors result)
 
- Public Member Functions inherited from _SpellScript
 _SpellScript ()
 
virtual ~_SpellScript ()
 
virtual void _Register ()
 
virtual void _Unload ()
 
virtual void _Init (std::string const *scriptname, uint32 spellId)
 
std::string const * _GetScriptName () const
 
virtual void Register ()=0
 
virtual bool Validate (SpellInfo const *)
 
virtual bool Load ()
 
virtual void Unload ()
 
- Static Public Member Functions inherited from _SpellScript
static bool ValidateSpellInfo (std::initializer_list< uint32 > spellIds)
 
template<class T >
static bool ValidateSpellInfo (T const &spellIds)
 
- Public Attributes inherited from SpellScript
HookList< CastHandlerBeforeCast
 
HookList< CastHandlerOnCast
 
HookList< CastHandlerAfterCast
 
HookList< CheckCastHandlerOnCheckCast
 
HookList< EffectHandlerOnEffectLaunch
 
HookList< EffectHandlerOnEffectLaunchTarget
 
HookList< EffectHandlerOnEffectHit
 
HookList< EffectHandlerOnEffectHitTarget
 
HookList< BeforeHitHandlerBeforeHit
 
HookList< HitHandlerOnHit
 
HookList< HitHandlerAfterHit
 
HookList< ObjectAreaTargetSelectHandlerOnObjectAreaTargetSelect
 
HookList< ObjectTargetSelectHandlerOnObjectTargetSelect
 
HookList< DestinationTargetSelectHandlerOnDestinationTargetSelect
 
virtual bool _Validate (SpellInfo const *entry)
 
- Protected Attributes inherited from _SpellScript
uint8 m_currentScriptState
 
std::string const * m_scriptName
 
uint32 m_scriptSpellId
 

Detailed Description

Member Function Documentation

◆ HandleSummon()

void spell_item_draenic_pale_ale::HandleSummon ( SpellEffIndex  effIndex)
inlineprivate
1134 {
1135 PreventHitDefaultEffect(effIndex);
1136 if (roll_chance_i(70))
1137 return;
1138
1140
1141 float radius = GetSpellInfo()->Effects[effIndex].CalcRadius();
1142 for (uint8 count = 0; count < GetEffectValue(); ++count)
1143 {
1144 Position pos = *GetCaster();
1145 GetCaster()->GetClosePoint(pos.m_positionX, pos.m_positionY, pos.m_positionZ, pos.GetOrientation(), radius, M_PI - 1.2f + 0.3f * urand(0, 8));
1146 Creature* summon = GetCaster()->SummonCreature(GetSpellInfo()->Effects[effIndex].MiscValue, pos, TEMPSUMMON_TIMED_DESPAWN, GetSpellInfo()->GetDuration());
1147 if (!summon)
1148 continue;
1149
1150 summon->SetOwnerGUID(GetCaster()->GetGUID());
1151 summon->SetFaction(GetCaster()->GetFaction());
1152 summon->SetImmuneToAll(true);
1155 GetSpell()->ExecuteLogEffectSummonObject(effIndex, summon);
1156 }
1157 }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
bool roll_chance_i(int chance)
Definition: Random.h:59
std::uint8_t uint8
Definition: Define.h:109
@ MOTION_SLOT_CONTROLLED
Definition: MotionMaster.h:63
@ REACT_PASSIVE
Definition: Unit.h:548
@ TEMPSUMMON_TIMED_DESPAWN
Definition: Object.h:47
#define PET_FOLLOW_DIST
Definition: PetDefines.h:198
@ SPELL_PINK_ELEKK
Definition: spell_item.cpp:1126
Definition: Creature.h:46
void SetReactState(ReactStates state)
A creature can have 3 ReactStates : Agressive, Passive, Neutral.
Definition: Creature.h:97
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2355
bool GetClosePoint(float &x, float &y, float &z, float size, float distance2d=0, float angle=0, WorldObject const *forWho=nullptr, bool force=false) const
Definition: Object.cpp:2699
Definition: Position.h:28
float m_positionZ
Definition: Position.h:58
float m_positionX
Definition: Position.h:56
float m_positionY
Definition: Position.h:57
float GetOrientation() const
Definition: Position.h:120
void SetFaction(uint32 faction)
Definition: Unit.cpp:10018
MotionMaster * GetMotionMaster()
Definition: Unit.h:1601
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1168
void SetOwnerGUID(ObjectGuid owner)
Definition: Unit.cpp:10535
void SetImmuneToAll(bool apply, bool keepCombat=false)
Definition: Unit.h:810
void MoveFollow(Unit *target, float dist, float angle, MovementSlot slot=MOTION_SLOT_ACTIVE, bool inheritWalkState=true)
The unit will follow this target. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition: MotionMaster.cpp:409
void ExecuteLogEffectSummonObject(uint8 effIndex, WorldObject *obj)
Definition: Spell.cpp:5148
std::array< SpellEffectInfo, MAX_SPELL_EFFECTS > Effects
Definition: SpellInfo.h:393
SpellInfo const * GetSpellInfo()
Definition: SpellScript.cpp:411
void PreventHitDefaultEffect(SpellEffIndex effIndex)
Definition: SpellScript.cpp:590
int32 GetEffectValue() const
Definition: SpellScript.cpp:600
Spell * GetSpell()
Definition: SpellScript.h:442
Unit * GetCaster()
Definition: SpellScript.cpp:401

References Unit::CastSpell(), SpellInfo::Effects, Spell::ExecuteLogEffectSummonObject(), SpellScript::GetCaster(), WorldObject::GetClosePoint(), SpellScript::GetEffectValue(), Unit::GetMotionMaster(), Position::GetOrientation(), SpellScript::GetSpell(), SpellScript::GetSpellInfo(), Position::m_positionX, Position::m_positionY, Position::m_positionZ, MOTION_SLOT_CONTROLLED, MotionMaster::MoveFollow(), PET_FOLLOW_DIST, SpellScript::PreventHitDefaultEffect(), REACT_PASSIVE, roll_chance_i(), Unit::SetFaction(), Unit::SetImmuneToAll(), Unit::SetOwnerGUID(), Creature::SetReactState(), SPELL_PINK_ELEKK, WorldObject::SummonCreature(), TEMPSUMMON_TIMED_DESPAWN, and urand().

Referenced by Register().

◆ PrepareSpellScript()

spell_item_draenic_pale_ale::PrepareSpellScript ( spell_item_draenic_pale_ale  )
private

◆ Register()

void spell_item_draenic_pale_ale::Register ( )
inlineoverrideprivatevirtual

Implements _SpellScript.

1160 {
1162 }
#define SpellEffectFn(F, I, N)
Definition: SpellScript.h:337
@ EFFECT_0
Definition: SharedDefines.h:31
@ SPELL_EFFECT_SUMMON
Definition: SharedDefines.h:806
HookList< EffectHandler > OnEffectHit
Definition: SpellScript.h:335
void HandleSummon(SpellEffIndex effIndex)
Definition: spell_item.cpp:1133

References EFFECT_0, HandleSummon(), SpellScript::OnEffectHit, SPELL_EFFECT_SUMMON, and SpellEffectFn.