AzerothCore 3.3.5a
OpenSource WoW Emulator
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spell_item_skyguard_blasting_charges Class Reference
Inheritance diagram for spell_item_skyguard_blasting_charges:
SpellScript _SpellScript

Private Member Functions

 PrepareSpellScript (spell_item_skyguard_blasting_charges)
 
void HandleOpenObject (SpellEffIndex effIndex)
 
void HandleDummy (SpellEffIndex)
 
SpellCastResult CheckQuest ()
 
void Register () override
 

Additional Inherited Members

- Public Member Functions inherited from SpellScript
bool _Validate (SpellInfo const *entry) override
 
bool _Load (Spell *spell)
 
void _InitHit ()
 
bool _IsEffectPrevented (SpellEffIndex effIndex)
 
bool _IsDefaultEffectPrevented (SpellEffIndex effIndex)
 
void _PrepareScriptCall (SpellScriptHookType hookType)
 
void _FinishScriptCall ()
 
bool IsInCheckCastHook () const
 
bool IsInTargetHook () const
 
bool IsInHitPhase () const
 
bool IsInEffectHook () const
 
UnitGetCaster ()
 
UnitGetOriginalCaster ()
 
SpellInfo const * GetSpellInfo ()
 
SpellValue const * GetSpellValue ()
 
WorldLocation const * GetExplTargetDest ()
 
void SetExplTargetDest (WorldLocation &loc)
 
WorldObjectGetExplTargetWorldObject ()
 
UnitGetExplTargetUnit ()
 
GameObjectGetExplTargetGObj ()
 
ItemGetExplTargetItem ()
 
UnitGetHitUnit ()
 
CreatureGetHitCreature ()
 
PlayerGetHitPlayer ()
 
ItemGetHitItem ()
 
GameObjectGetHitGObj ()
 
WorldLocationGetHitDest ()
 
int32 GetHitDamage ()
 
void SetHitDamage (int32 damage)
 
void PreventHitDamage ()
 
int32 GetHitHeal ()
 
void SetHitHeal (int32 heal)
 
void PreventHitHeal ()
 
SpellGetSpell ()
 
AuraGetHitAura ()
 
void PreventHitAura ()
 
void PreventHitEffect (SpellEffIndex effIndex)
 
void PreventHitDefaultEffect (SpellEffIndex effIndex)
 
int32 GetEffectValue () const
 
void SetEffectValue (int32 value)
 
ItemGetCastItem ()
 
void CreateItem (uint32 effIndex, uint32 itemId)
 
SpellInfo const * GetTriggeringSpell ()
 
void FinishCast (SpellCastResult result)
 
void Cancel ()
 
void SetCustomCastResultMessage (SpellCustomErrors result)
 
- Public Member Functions inherited from _SpellScript
 _SpellScript ()
 
virtual ~_SpellScript ()
 
virtual void _Register ()
 
virtual void _Unload ()
 
virtual void _Init (std::string const *scriptname, uint32 spellId)
 
std::string const * _GetScriptName () const
 
virtual void Register ()=0
 
virtual bool Validate (SpellInfo const *)
 
virtual bool Load ()
 
virtual void Unload ()
 
- Static Public Member Functions inherited from _SpellScript
static bool ValidateSpellInfo (std::initializer_list< uint32 > spellIds)
 
template<class T >
static bool ValidateSpellInfo (T const &spellIds)
 
- Public Attributes inherited from SpellScript
HookList< CastHandlerBeforeCast
 
HookList< CastHandlerOnCast
 
HookList< CastHandlerAfterCast
 
HookList< CheckCastHandlerOnCheckCast
 
HookList< EffectHandlerOnEffectLaunch
 
HookList< EffectHandlerOnEffectLaunchTarget
 
HookList< EffectHandlerOnEffectHit
 
HookList< EffectHandlerOnEffectHitTarget
 
HookList< BeforeHitHandlerBeforeHit
 
HookList< HitHandlerOnHit
 
HookList< HitHandlerAfterHit
 
HookList< ObjectAreaTargetSelectHandlerOnObjectAreaTargetSelect
 
HookList< ObjectTargetSelectHandlerOnObjectTargetSelect
 
HookList< DestinationTargetSelectHandlerOnDestinationTargetSelect
 
virtual bool _Validate (SpellInfo const *entry)
 
- Protected Attributes inherited from _SpellScript
uint8 m_currentScriptState
 
std::string const * m_scriptName
 
uint32 m_scriptSpellId
 

Detailed Description

Member Function Documentation

◆ CheckQuest()

SpellCastResult spell_item_skyguard_blasting_charges::CheckQuest ( )
inlineprivate
4077 {
4078 if (Player* playerCaster = GetCaster()->ToPlayer())
4079 {
4080 if (playerCaster->GetQuestStatus(QUEST_FIRES_OVER_SKETTIS) == QUEST_STATUS_INCOMPLETE)
4081 return SPELL_CAST_OK;
4082 }
4084 }
@ QUEST_STATUS_INCOMPLETE
Definition: QuestDef.h:103
@ QUEST_FIRES_OVER_SKETTIS
Definition: spell_item.cpp:4056
@ SPELL_FAILED_DONT_REPORT
Definition: SharedDefines.h:976
@ SPELL_CAST_OK
Definition: SharedDefines.h:1138
Definition: Player.h:1064
Unit * GetCaster()
Definition: SpellScript.cpp:401

References SpellScript::GetCaster(), QUEST_FIRES_OVER_SKETTIS, QUEST_STATUS_INCOMPLETE, SPELL_CAST_OK, and SPELL_FAILED_DONT_REPORT.

Referenced by Register().

◆ HandleDummy()

void spell_item_skyguard_blasting_charges::HandleDummy ( SpellEffIndex  )
inlineprivate
4071 {
4072 if (Unit* kaliri = GetHitUnit())
4073 kaliri->ToCreature()->DespawnOrUnsummon(0s, 30s);
4074 }
Definition: Unit.h:630
Unit * GetHitUnit()
Definition: SpellScript.cpp:448

References SpellScript::GetHitUnit().

Referenced by Register().

◆ HandleOpenObject()

void spell_item_skyguard_blasting_charges::HandleOpenObject ( SpellEffIndex  effIndex)
inlineprivate
4064 {
4065 PreventHitDefaultEffect(effIndex);
4066 if (GameObject* go = GetHitGObj())
4067 go->UseDoorOrButton();
4068 }
Definition: GameObject.h:121
void PreventHitDefaultEffect(SpellEffIndex effIndex)
Definition: SpellScript.cpp:590
GameObject * GetHitGObj()
Definition: SpellScript.cpp:494

References SpellScript::GetHitGObj(), and SpellScript::PreventHitDefaultEffect().

Referenced by Register().

◆ PrepareSpellScript()

spell_item_skyguard_blasting_charges::PrepareSpellScript ( spell_item_skyguard_blasting_charges  )
private

◆ Register()

void spell_item_skyguard_blasting_charges::Register ( )
inlineoverrideprivatevirtual

Implements _SpellScript.

4087 {
4091 }
#define SpellCheckCastFn(F)
Definition: SpellScript.h:329
#define SpellEffectFn(F, I, N)
Definition: SpellScript.h:337
@ EFFECT_1
Definition: SharedDefines.h:32
@ EFFECT_0
Definition: SharedDefines.h:31
@ SPELL_EFFECT_DUMMY
Definition: SharedDefines.h:781
@ SPELL_EFFECT_ACTIVATE_OBJECT
Definition: SharedDefines.h:864
HookList< CheckCastHandler > OnCheckCast
Definition: SpellScript.h:328
HookList< EffectHandler > OnEffectHitTarget
Definition: SpellScript.h:336
void HandleDummy(SpellEffIndex)
Definition: spell_item.cpp:4070
void HandleOpenObject(SpellEffIndex effIndex)
Definition: spell_item.cpp:4063
SpellCastResult CheckQuest()
Definition: spell_item.cpp:4076

References CheckQuest(), EFFECT_0, EFFECT_1, HandleDummy(), HandleOpenObject(), SpellScript::OnCheckCast, SpellScript::OnEffectHitTarget, SPELL_EFFECT_ACTIVATE_OBJECT, SPELL_EFFECT_DUMMY, SpellCheckCastFn, and SpellEffectFn.