666 {
671 }
@ EFFECT_1
Definition: SharedDefines.h:32
@ EFFECT_0
Definition: SharedDefines.h:31
#define AuraEffectProcFn(F, I, N)
Definition: SpellScript.h:847
#define AuraEffectCalcAmountFn(F, I, N)
Definition: SpellScript.h:772
#define AuraEffectPeriodicFn(F, I, N)
Definition: SpellScript.h:760
#define AuraCheckProcFn(F)
Definition: SpellScript.h:818
@ SPELL_AURA_MOD_HEALING_PCT
Definition: SpellAuraDefines.h:181
@ SPELL_AURA_MOD_INCREASE_ENERGY_PERCENT
Definition: SpellAuraDefines.h:195
@ SPELL_AURA_PERIODIC_TRIGGER_SPELL
Definition: SpellAuraDefines.h:86
HookList< EffectPeriodicHandler > OnEffectPeriodic
Definition: SpellScript.h:759
HookList< EffectCalcAmountHandler > DoEffectCalcAmount
Definition: SpellScript.h:771
HookList< CheckProcHandler > DoCheckProc
Definition: SpellScript.h:817
HookList< EffectProcHandler > OnEffectProc
Definition: SpellScript.h:842
void CalculateAmount(AuraEffect const *, int32 &amount, bool &)
Definition: boss_reliquary_of_souls.cpp:652
bool CheckProc(ProcEventInfo &eventInfo)
Definition: boss_reliquary_of_souls.cpp:641
void Update(AuraEffect const *)
Definition: boss_reliquary_of_souls.cpp:658
void HandleProc(AuraEffect const *, ProcEventInfo &eventInfo)
Definition: boss_reliquary_of_souls.cpp:646