AzerothCore 3.3.5a
OpenSource WoW Emulator
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go_ravager_cage Class Reference
Inheritance diagram for go_ravager_cage:
GameObjectScript ScriptObject UpdatableScript< GameObject >

Public Member Functions

 go_ravager_cage ()
 
bool OnGossipHello (Player *player, GameObject *go) override
 
- Public Member Functions inherited from GameObjectScript
bool IsDatabaseBound () const override
 
virtual bool OnGossipHello (Player *, GameObject *)
 
virtual bool OnGossipSelect (Player *, GameObject *, uint32, uint32)
 
virtual bool OnGossipSelectCode (Player *, GameObject *, uint32, uint32, const char *)
 
virtual bool OnQuestAccept (Player *, GameObject *, Quest const *)
 
virtual bool OnQuestReward (Player *, GameObject *, Quest const *, uint32)
 
virtual uint32 GetDialogStatus (Player *, GameObject *)
 
virtual void OnDestroyed (GameObject *, Player *)
 
virtual void OnDamaged (GameObject *, Player *)
 
virtual void OnModifyHealth (GameObject *, Unit *, int32 &, SpellInfo const *)
 
virtual void OnLootStateChanged (GameObject *, uint32, Unit *)
 
virtual void OnGameObjectStateChanged (GameObject *, uint32)
 
virtual GameObjectAIGetAI (GameObject *) const
 
- Public Member Functions inherited from ScriptObject
virtual bool IsDatabaseBound () const
 
virtual bool isAfterLoadScript () const
 
virtual void checkValidity ()
 
const std::string & GetName () const
 
uint16 GetTotalAvailableHooks ()
 
- Public Member Functions inherited from UpdatableScript< GameObject >
virtual void OnUpdate (GameObject *, uint32)
 

Additional Inherited Members

- Protected Member Functions inherited from GameObjectScript
 GameObjectScript (const char *name)
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (const char *name, uint16 totalAvailableHooks=0)
 
virtual ~ScriptObject ()=default
 
- Protected Member Functions inherited from UpdatableScript< GameObject >
 UpdatableScript ()=default
 

Detailed Description

Constructor & Destructor Documentation

◆ go_ravager_cage()

go_ravager_cage::go_ravager_cage ( )
inline
356: GameObjectScript("go_ravager_cage") { }
Definition: GameObjectScript.h:25

Member Function Documentation

◆ OnGossipHello()

bool go_ravager_cage::OnGossipHello ( Player player,
GameObject go 
)
inlineoverridevirtual

Reimplemented from GameObjectScript.

359 {
360 go->UseDoorOrButton();
362 {
363 if (Creature* ravager = go->FindNearestCreature(NPC_DEATH_RAVAGER, 5.0f, true))
364 {
365 ravager->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
366 ravager->SetReactState(REACT_AGGRESSIVE);
367 ravager->AI()->AttackStart(player);
368 }
369 }
370 return true;
371 }
@ QUEST_STATUS_INCOMPLETE
Definition: QuestDef.h:103
@ REACT_AGGRESSIVE
Definition: Unit.h:550
@ UNIT_FLAG_NON_ATTACKABLE
Definition: UnitDefines.h:230
@ QUEST_STRENGTH_ONE
Definition: zone_azuremyst_isle.cpp:350
@ NPC_DEATH_RAVAGER
Definition: zone_azuremyst_isle.cpp:345
Definition: Creature.h:46
void UseDoorOrButton(uint32 time_to_restore=0, bool alternative=false, Unit *user=nullptr)
Definition: GameObject.cpp:1429
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2446
QuestStatus GetQuestStatus(uint32 quest_id) const
Definition: PlayerQuest.cpp:1424

References WorldObject::FindNearestCreature(), Player::GetQuestStatus(), NPC_DEATH_RAVAGER, QUEST_STATUS_INCOMPLETE, QUEST_STRENGTH_ONE, REACT_AGGRESSIVE, UNIT_FLAG_NON_ATTACKABLE, and GameObject::UseDoorOrButton().