10983{
10985 {
10986
10988 return true;
10989
10991 for (Unit::AuraEffectList::const_iterator itr = magnetAuras.begin(); itr != magnetAuras.end(); ++itr)
10993 {
10995 return true;
10996 }
10997 }
10998
10999 return true;
11000}
@ SPELL_AURA_SPELL_MAGNET
Definition: SpellAuraDefines.h:159
@ AURA_REMOVE_BY_DEFAULT
Definition: SpellAuraDefines.h:392
Unit * GetUnit(WorldObject const &, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:199
std::list< AuraEffect * > AuraEffectList
Definition: Unit.h:646