53 {
55 switch (eventId)
56 {
59 creature->AI()->Talk(0);
60 break;
63 creature->AI()->Talk(0);
64 break;
66 break;
69 creature->AI()->Talk(1);
70 break;
71 default:
72 return;
73 }
74 }
@ EVENT_OG_FROM_UC_ARRIVAL
Definition: transport_zeppelin.h:22
@ EVENT_UC_TO_OG_DEPARTURE
Definition: transport_zeppelin.h:36
@ EVENT_UC_FROM_OG_ARRIVAL
Definition: transport_zeppelin.h:23
@ EVENT_OG_TO_UC_DEPARTURE
Definition: transport_zeppelin.h:35
@ NPC_FREZZA
Definition: transport_zeppelin.h:45
@ NPC_ZAPETTA
Definition: transport_zeppelin.h:46
const float SEARCH_RANGE_ZEPPELIN_MASTER
Definition: transport_zeppelin.h:58
#define sWorldState
Definition: WorldState.h:94
WorldStateConditionState
Definition: WorldState.h:35
@ WORLD_STATE_CONDITION_THE_THUNDERCALLER
Definition: WorldState.h:29
GameObject *const me
Definition: GameObjectAI.h:35
Definition: Creature.h:43
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2457