2531 {
2535
2537
2538 if (!factionEntry)
2539 return;
2540
2541
2542
2545
2546
2547 }
std::int32_t int32
Definition: Define.h:103
std::uint32_t uint32
Definition: Define.h:107
@ EFFECT_1
Definition: SharedDefines.h:32
DBCStorage< FactionEntry > sFactionStore(FactionEntryfmt)
Player * ToPlayer()
Definition: Object.h:201
Definition: Player.h:1081
ReputationMgr & GetReputationMgr()
Definition: Player.h:2125
int32 GetReputation(uint32 faction_id) const
Definition: ReputationMgr.cpp:78
bool SetReputation(FactionEntry const *factionEntry, float standing)
Definition: ReputationMgr.h:113
std::array< SpellEffectInfo, MAX_SPELL_EFFECTS > Effects
Definition: SpellInfo.h:393
SpellInfo const * GetSpellInfo()
Definition: SpellScript.cpp:411
Unit * GetCaster()
Definition: SpellScript.cpp:401
Definition: DBCStructure.h:906