321 {
323 {
329 break;
336 break;
341 return;
342 default:
343 return;
344 }
345
347 creature->
SetPosition(data->posX, data->posY, data->posZ, data->orientation);
349
351 }
@ NPC_YMIRJAR_DEATHBRINGER
Definition: pit_of_saron.h:104
@ ACTION_RESET_EVENT
Definition: icecrown_citadel.cpp:268
@ NPC_CAPTAIN_BRANDON
Definition: icecrown_citadel.h:298
@ NPC_YMIRJAR_BATTLE_MAIDEN
Definition: icecrown_citadel.h:305
@ NPC_YMIRJAR_WARLORD
Definition: icecrown_citadel.h:309
@ NPC_CAPTAIN_RUPERT
Definition: icecrown_citadel.h:300
@ NPC_YMIRJAR_HUNTRESS
Definition: icecrown_citadel.h:308
@ NPC_CROK_SCOURGEBANE
Definition: icecrown_citadel.h:296
@ NPC_SISTER_SVALNA
Definition: icecrown_citadel.h:310
@ NPC_YMIRJAR_FROSTBINDER
Definition: icecrown_citadel.h:307
@ NPC_CAPTAIN_GRONDEL
Definition: icecrown_citadel.h:299
@ NPC_CAPTAIN_ARNATH
Definition: icecrown_citadel.h:297
virtual void DoAction(int32)
Definition: UnitAI.h:212
virtual void Reset()
Definition: UnitAI.h:206
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:197
void SetRespawnTime(uint32 respawn)
Definition: Creature.cpp:3762
uint32 GetOriginalEntry() const
Definition: Creature.h:367
void SetPosition(float x, float y, float z, float o)
Definition: Creature.cpp:3149
CreatureData const * GetCreatureData() const
Definition: Creature.h:207
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2173
CreatureAI * AI() const
Definition: Creature.h:143
Definition: CreatureData.h:373