423 {
425 {
429 }
430
431 return true;
432 }
@ TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT
Definition: Object.h:48
Position const PosSummonArlokk[1]
Definition: boss_arlokk.cpp:412
@ NPC_ARLOKK
Definition: zulgurub.h:49
@ GO_FLAG_NOT_SELECTABLE
Definition: SharedDefines.h:1607
void SetGameObjectFlag(GameObjectFlags flags)
Definition: GameObject.h:219
void SendCustomAnim(uint32 anim)
Definition: GameObject.cpp:2150
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2355
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2446