69 {
72
74
76 {
78 {
81 }
84 else
86 }
87
89 {
91 {
94 }
97 else
99 }
100
101 return true;
102 }
std::uint32_t uint32
Definition: Define.h:107
@ NPC_ARATHANDRIS_SILVERSKY
Definition: zone_felwood.cpp:45
@ QUEST_CLEASING_FELWOOD_H
Definition: zone_felwood.cpp:49
@ NPC_MAYBESS_RIVERBREEZE
Definition: zone_felwood.cpp:46
@ QUEST_CLEASING_FELWOOD_A
Definition: zone_felwood.cpp:48
#define GOSSIP_ITEM_BEACON
Definition: zone_felwood.cpp:39
@ TEAM_ALLIANCE
Definition: SharedDefines.h:760
@ TEAM_HORDE
Definition: SharedDefines.h:761
void SendGossipMenuFor(Player *player, uint32 npcTextID, ObjectGuid const guid)
Definition: ScriptedGossip.cpp:45
void AddGossipItemFor(Player *player, uint32 icon, std::string const &text, uint32 sender, uint32 action)
Definition: ScriptedGossip.cpp:28
@ GOSSIP_SENDER_MAIN
Definition: ScriptedGossip.h:70
@ GOSSIP_ACTION_INFO_DEF
Definition: ScriptedGossip.h:68
@ GOSSIP_ICON_CHAT
Definition: GossipDef.h:61
uint32 GetEntry() const
Definition: Object.h:115
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:112
bool GetQuestRewardStatus(uint32 quest_id) const
Definition: PlayerQuest.cpp:1414
TeamId GetTeamId(bool original=false) const
Definition: Player.h:2108
void PrepareQuestMenu(ObjectGuid guid)
Definition: PlayerQuest.cpp:39
bool IsQuestGiver() const
Definition: Unit.h:762