AzerothCore 3.3.5a
OpenSource WoW Emulator
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#include "Group.h"
#include "Battleground.h"
#include "BattlegroundMgr.h"
#include "Config.h"
#include "DatabaseEnv.h"
#include "GameTime.h"
#include "GroupMgr.h"
#include "InstanceSaveMgr.h"
#include "LFG.h"
#include "LFGMgr.h"
#include "Log.h"
#include "MapMgr.h"
#include "ObjectMgr.h"
#include "Opcodes.h"
#include "Player.h"
#include "ScriptMgr.h"
#include "SharedDefines.h"
#include "UpdateFieldFlags.h"
#include "Util.h"
#include "World.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#include "ArenaTeam.h"
#include "ArenaTeamMgr.h"
Go to the source code of this file.
Functions | |
bool | CanRollOnItem (LootItem const &item, Player const *player, Loot *loot) |
References LootItem::AllowedForPlayer(), Player::GetItemCount(), LootItem::itemid, ItemTemplate::MaxCount, sObjectMgr, and Loot::sourceWorldObjectGUID.
Referenced by Group::GroupLoot(), and Group::NeedBeforeGreed().