1209 {
1211 {
1213 {
1218
1219 if (AreAllWingsCleared)
1220 {
1222 return true;
1223 }
1224 }
1225 }
1226 return false;
1227 }
@ BOSS_HORSEMAN
Definition: naxxramas.h:41
@ BOSS_LOATHEB
Definition: naxxramas.h:34
@ BOSS_MAEXXNA
Definition: naxxramas.h:37
@ BOSS_THADDIUS
Definition: naxxramas.h:38
const Position sapphironEntryTP
Definition: instance_naxxramas.cpp:1201
@ DONE
Definition: InstanceScript.h:60
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1203
float m_positionZ
Definition: Position.h:57
float m_positionX
Definition: Position.h:55
float m_positionY
Definition: Position.h:56
float m_orientation
Definition: Position.h:58
bool TeleportTo(uint32 mapid, float x, float y, float z, float orientation, uint32 options=0, Unit *target=nullptr, bool newInstance=false)
Definition: Player.cpp:1334
bool IsAlive() const
Definition: Unit.h:1654
bool IsInCombat() const
Definition: Unit.h:884
Definition: InstanceScript.h:142