258{
260 {
262 {
265 }
266 }
267
268 return true;
269}
Unit * GetUnit(WorldObject const &, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:199
void ModifyThreatByPercent(Unit *victim, int32 percent)
Definition: ThreatMgr.cpp:508
void AddThreat(Unit *victim, float threat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=nullptr)
Definition: ThreatMgr.cpp:436
bool IsInCombatWith(Unit const *who) const
Definition: Unit.cpp:21038
ThreatMgr & GetThreatMgr()
Definition: Unit.h:903