324 {
327
330
332 {
335 }
336
340 }
#define EFFECT_ALL
Definition: SharedDefines.h:38
#define AuraEffectCalcAmountFn(F, I, N)
Definition: SpellScript.h:772
#define AuraEffectPeriodicFn(F, I, N)
Definition: SpellScript.h:760
#define AuraEffectCalcPeriodicFn(F, I, N)
Definition: SpellScript.h:778
#define AuraEffectApplyFn(F, I, N, M)
Definition: SpellScript.h:743
#define SPELL_AURA_ANY
Definition: SpellScript.h:43
@ SPELL_AURA_MOD_RESISTANCE
Definition: SpellAuraDefines.h:85
@ SPELL_AURA_MOD_DAMAGE_DONE
Definition: SpellAuraDefines.h:76
@ AURA_EFFECT_HANDLE_REAL
Definition: SpellAuraDefines.h:42
uint32 m_scriptSpellId
Definition: SpellScript.h:107
HookList< EffectCalcPeriodicHandler > DoEffectCalcPeriodic
Definition: SpellScript.h:777
HookList< EffectPeriodicHandler > OnEffectPeriodic
Definition: SpellScript.h:759
HookList< EffectCalcAmountHandler > DoEffectCalcAmount
Definition: SpellScript.h:771
HookList< EffectApplyHandler > OnEffectApply
Definition: SpellScript.h:738
void CalculateResistanceAmount(AuraEffect const *aurEff, int32 &amount, bool &)
Definition: spell_mage.cpp:235
void HandleEffectApply(AuraEffect const *aurEff, AuraEffectHandleModes)
Definition: spell_mage.cpp:275
void CalculateStatAmount(AuraEffect const *aurEff, int32 &amount, bool &)
Definition: spell_mage.cpp:246
void CalcPeriodic(AuraEffect const *, bool &isPeriodic, int32 &litude)
Definition: spell_mage.cpp:287
void CalculateAPAmount(AuraEffect const *, int32 &, bool &)
Definition: spell_mage.cpp:256
void HandlePeriodic(AuraEffect const *aurEff)
Definition: spell_mage.cpp:296
void CalculateSPAmount(AuraEffect const *, int32 &amount, bool &)
Definition: spell_mage.cpp:261