#include "GridNotifiers.h"
◆ AnyPlayerExactPositionInGameObjectRangeCheck()
Acore::AnyPlayerExactPositionInGameObjectRangeCheck::AnyPlayerExactPositionInGameObjectRangeCheck |
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GameObject const * |
go, |
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float |
range |
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) |
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inline |
GameObject const * _go
Definition: GridNotifiers.h:1400
float _range
Definition: GridNotifiers.h:1401
◆ operator()()
bool Acore::AnyPlayerExactPositionInGameObjectRangeCheck::operator() |
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Player * |
u | ) |
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inline |
◆ _go
GameObject const* Acore::AnyPlayerExactPositionInGameObjectRangeCheck::_go |
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private |
◆ _range
float Acore::AnyPlayerExactPositionInGameObjectRangeCheck::_range |
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private |