#include "BattlegroundAV.h"
◆ BattlegroundAVScore()
BattlegroundAVScore::BattlegroundAVScore |
( |
ObjectGuid |
playerGuid | ) |
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inlineexplicitprotected |
Definition: BattlegroundScore.h:59
◆ BuildObjectivesBlock()
void BattlegroundAVScore::BuildObjectivesBlock |
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WorldPacket & |
data | ) |
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finalprotectedvirtual |
◆ GetAttr1()
uint32 BattlegroundAVScore::GetAttr1 |
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| ) |
const |
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inlinefinalprotectedvirtual |
◆ GetAttr2()
uint32 BattlegroundAVScore::GetAttr2 |
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| ) |
const |
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inlinefinalprotectedvirtual |
◆ GetAttr3()
uint32 BattlegroundAVScore::GetAttr3 |
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| ) |
const |
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inlinefinalprotectedvirtual |
◆ GetAttr4()
uint32 BattlegroundAVScore::GetAttr4 |
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| ) |
const |
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inlinefinalprotectedvirtual |
◆ GetAttr5()
uint32 BattlegroundAVScore::GetAttr5 |
( |
| ) |
const |
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inlinefinalprotectedvirtual |
◆ UpdateScore()
void BattlegroundAVScore::UpdateScore |
( |
uint32 |
type, |
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uint32 |
value |
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) |
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inlineoverrideprotectedvirtual |
Reimplemented from BattlegroundScore.
1741 {
1742 switch (type)
1743 {
1746 break;
1749 break;
1752 break;
1755 break;
1758 break;
1759 default:
1761 break;
1762 }
1763 }
@ SCORE_GRAVEYARDS_ASSAULTED
Definition: BattlegroundScore.h:45
@ SCORE_TOWERS_DEFENDED
Definition: BattlegroundScore.h:48
@ SCORE_TOWERS_ASSAULTED
Definition: BattlegroundScore.h:47
@ SCORE_MINES_CAPTURED
Definition: BattlegroundScore.h:49
@ SCORE_GRAVEYARDS_DEFENDED
Definition: BattlegroundScore.h:46
virtual void UpdateScore(uint32 type, uint32 value)
Definition: BattlegroundScore.h:67
References GraveyardsAssaulted, GraveyardsDefended, MinesCaptured, SCORE_GRAVEYARDS_ASSAULTED, SCORE_GRAVEYARDS_DEFENDED, SCORE_MINES_CAPTURED, SCORE_TOWERS_ASSAULTED, SCORE_TOWERS_DEFENDED, TowersAssaulted, TowersDefended, and BattlegroundScore::UpdateScore().
◆ BattlegroundAV
◆ GraveyardsAssaulted
uint32 BattlegroundAVScore::GraveyardsAssaulted = 0 |
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protected |
◆ GraveyardsDefended
uint32 BattlegroundAVScore::GraveyardsDefended = 0 |
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protected |
◆ MinesCaptured
uint32 BattlegroundAVScore::MinesCaptured = 0 |
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protected |
◆ TowersAssaulted
uint32 BattlegroundAVScore::TowersAssaulted = 0 |
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protected |
◆ TowersDefended
uint32 BattlegroundAVScore::TowersDefended = 0 |
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protected |