471 {
473 {
476 break;
479 break;
482 break;
485 break;
491 break;
492 default:
493 break;
494 }
495
496 return false;
497 }
@ GO_DOODAD_ICESHARD_STANDING01
Definition: icecrown_citadel.h:470
@ GO_DOODAD_ICESHARD_STANDING02
Definition: icecrown_citadel.h:469
@ GO_DOODAD_ICECROWN_SNOWEDGEWARNING01
Definition: icecrown_citadel.h:473
@ GO_DOODAD_ICESHARD_STANDING04
Definition: icecrown_citadel.h:472
@ GO_ARTHAS_PLATFORM
Definition: icecrown_citadel.h:465
@ GO_DOODAD_ICESHARD_STANDING03
Definition: icecrown_citadel.h:471
@ GO_DOODAD_ICECROWN_THRONEFROSTYWIND01
Definition: icecrown_citadel.h:467
@ GO_DOODAD_ICECROWN_THRONEFROSTYEDGE01
Definition: icecrown_citadel.h:468
@ GO_DESTRUCTIBLE_INTACT
Definition: SharedDefines.h:1627
@ GO_STATE_READY
Definition: GameObjectData.h:690
@ GO_STATE_ACTIVE
Definition: GameObjectData.h:689
void SetGoState(GOState state)
Definition: GameObject.cpp:2479
void ResetDoorOrButton()
Definition: GameObject.cpp:1421
void SetDestructibleState(GameObjectDestructibleState state, Player *eventInvoker=nullptr, bool setHealth=false)
Definition: GameObject.cpp:2342
uint32 GetEntry() const
Definition: Object.h:115