AzerothCore 3.3.5a
OpenSource WoW Emulator
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go_soulwell::go_soulwellAI Struct Reference
Inheritance diagram for go_soulwell::go_soulwellAI:
GameObjectAI

Public Member Functions

 go_soulwellAI (GameObject *go)
 
bool GossipHello (Player *player, bool reportUse) override
 
- Public Member Functions inherited from GameObjectAI
 GameObjectAI (GameObject *go)
 
virtual ~GameObjectAI ()
 
virtual void UpdateAI (uint32)
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void DoAction (int32)
 
virtual void SetGUID (ObjectGuid, int32)
 
virtual ObjectGuid GetGUID (int32) const
 
virtual bool GossipHello (Player *, bool)
 
virtual bool GossipSelect (Player *, uint32, uint32)
 
virtual bool GossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual bool QuestAccept (Player *, Quest const *)
 
virtual bool QuestReward (Player *, Quest const *, uint32)
 
virtual uint32 GetDialogStatus (Player *)
 
virtual void Destroyed (Player *, uint32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void OnGameEvent (bool, uint16)
 
virtual void OnStateChanged (uint32, Unit *)
 
virtual void EventInform (uint32)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual void JustSummoned (Creature *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureEvade (Creature *)
 

Additional Inherited Members

- Static Public Member Functions inherited from GameObjectAI
static int32 Permissible (GameObject const *go)
 
- Protected Attributes inherited from GameObjectAI
GameObject *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ go_soulwellAI()

go_soulwell::go_soulwellAI::go_soulwellAI ( GameObject go)
inline
1444 : GameObjectAI(go)
1445 {
1446 }
Definition: GameObjectAI.h:34

Member Function Documentation

◆ GossipHello()

bool go_soulwell::go_soulwellAI::GossipHello ( Player player,
bool  reportUse 
)
inlineoverridevirtual

Due to the fact that this GameObject triggers CMSG_GAMEOBJECT_USE and CMSG_GAMEOBJECT_REPORT_USE, this GossipHello hook is called twice. The script's handling is fine as it won't remove two charges on the well. We have to find how to segregate REPORT_USE and USE.

Reimplemented from GameObjectAI.

1453 {
1454 if (reportUse)
1455 return false;
1456
1457 Unit* owner = me->GetOwner();
1458 if (!owner)
1459 return true;
1460
1461 uint32 stoneId = 0;
1462 uint32 stoneSpell = 0;
1463 switch (me->GetEntry())
1464 {
1465 case GO_SOUL_WELL_R1:
1467 if (Unit* owner = me->GetOwner())
1468 {
1470 {
1472 }
1473 else if (owner->HasAura(SPELL_IMPROVED_HEALTH_STONE_R2))
1474 {
1476 }
1477 }
1478 break;
1479 case GO_SOUL_WELL_R2:
1481 if (Unit* owner = me->GetOwner())
1482 {
1484 {
1486 }
1487 else if (owner->HasAura(SPELL_IMPROVED_HEALTH_STONE_R2))
1488 {
1490 }
1491 }
1492 break;
1493 }
1494
1495 if (!stoneSpell)
1496 {
1497 return true;
1498 }
1499
1500 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(stoneSpell);
1501 if (!spellInfo)
1502 {
1503 return true;
1504 }
1505
1506 stoneId = spellInfo->Effects[EFFECT_0].ItemType;
1507 if (!stoneId)
1508 {
1509 if (SpellInfo const* spell = sSpellMgr->GetSpellInfo(stoneSpell))
1510 {
1511 Spell::SendCastResult(player, spell, 0, SPELL_FAILED_ERROR);
1512 }
1513 return true;
1514 }
1515
1516 if (!owner->IsPlayer() || !player->IsInSameRaidWith(owner->ToPlayer()))
1517 {
1518 if (SpellInfo const* spell = sSpellMgr->GetSpellInfo(stoneSpell))
1519 {
1521 }
1522 return true;
1523 }
1524
1525 // Don't try to add a stone if we already have one.
1526 if (player->HasItemCount(stoneId))
1527 {
1528 if (SpellInfo const* spell = sSpellMgr->GetSpellInfo(stoneSpell))
1529 {
1531 }
1532 return true;
1533 }
1534
1535 player->CastSpell(player, stoneSpell, false);
1536
1537 // Item has to actually be created to remove a charge on the well.
1538 if (player->HasItemCount(stoneId))
1539 {
1540 me->AddUse();
1541 }
1542
1543 return true;
1544 }
std::uint32_t uint32
Definition: Define.h:107
#define sSpellMgr
Definition: SpellMgr.h:825
@ SPELL_IMPROVED_HEALTH_STONE_R2
Definition: go_scripts.cpp:1426
@ GO_SOUL_WELL_R1
Definition: go_scripts.cpp:1422
@ SPELL_CREATE_FEL_HEALTH_STONE_R1
Definition: go_scripts.cpp:1433
@ SPELL_CREATE_MASTER_HEALTH_STONE_R1
Definition: go_scripts.cpp:1429
@ SPELL_IMPROVED_HEALTH_STONE_R1
Definition: go_scripts.cpp:1425
@ SPELL_CREATE_FEL_HEALTH_STONE_R2
Definition: go_scripts.cpp:1434
@ SPELL_CREATE_MASTER_HEALTH_STONE_R2
Definition: go_scripts.cpp:1430
@ SPELL_CREATE_MASTER_HEALTH_STONE_R0
Definition: go_scripts.cpp:1428
@ GO_SOUL_WELL_R2
Definition: go_scripts.cpp:1423
@ SPELL_CREATE_FEL_HEALTH_STONE_R0
Definition: go_scripts.cpp:1432
@ EFFECT_0
Definition: SharedDefines.h:31
@ SPELL_FAILED_ERROR
Definition: SharedDefines.h:981
@ SPELL_FAILED_TARGET_NOT_IN_RAID
Definition: SharedDefines.h:1088
@ SPELL_FAILED_TOO_MANY_OF_ITEM
Definition: SharedDefines.h:1078
GameObject *const me
Definition: GameObjectAI.h:36
Unit * GetOwner() const
Definition: GameObject.cpp:1238
void AddUse()
Definition: GameObject.h:240
bool IsPlayer() const
Definition: Object.h:197
Player * ToPlayer()
Definition: Object.h:198
uint32 GetEntry() const
Definition: Object.h:112
bool IsInSameRaidWith(Player const *p) const
Definition: Player.h:1866
bool HasItemCount(uint32 item, uint32 count=1, bool inBankAlso=false) const
Definition: PlayerStorage.cpp:661
Definition: Unit.h:630
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition: Unit.cpp:5669
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1168
static void SendCastResult(Player *caster, SpellInfo const *spellInfo, uint8 castCount, SpellCastResult result, SpellCustomErrors customError=SPELL_CUSTOM_ERROR_NONE)
Definition: Spell.cpp:4661
Definition: SpellInfo.h:316
std::array< SpellEffectInfo, MAX_SPELL_EFFECTS > Effects
Definition: SpellInfo.h:393

References GameObject::AddUse(), Unit::CastSpell(), EFFECT_0, SpellInfo::Effects, Object::GetEntry(), GameObject::GetOwner(), GO_SOUL_WELL_R1, GO_SOUL_WELL_R2, Unit::HasAura(), Player::HasItemCount(), Player::IsInSameRaidWith(), Object::IsPlayer(), GameObjectAI::me, Spell::SendCastResult(), SPELL_CREATE_FEL_HEALTH_STONE_R0, SPELL_CREATE_FEL_HEALTH_STONE_R1, SPELL_CREATE_FEL_HEALTH_STONE_R2, SPELL_CREATE_MASTER_HEALTH_STONE_R0, SPELL_CREATE_MASTER_HEALTH_STONE_R1, SPELL_CREATE_MASTER_HEALTH_STONE_R2, SPELL_FAILED_ERROR, SPELL_FAILED_TARGET_NOT_IN_RAID, SPELL_FAILED_TOO_MANY_OF_ITEM, SPELL_IMPROVED_HEALTH_STONE_R1, SPELL_IMPROVED_HEALTH_STONE_R2, sSpellMgr, and Object::ToPlayer().